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Posts Tagged ‘CityVille’

Lady Gaga Donates $750K To Zynga’s Japan Earthquake Relief Campaign

March 28th, 2011 03:07 admin View Comments

As we wrote a few weeks ago, Zynga launched a campaign with Save The Children to raise money via in-game donations in Zynga games like FrontierVille, FarmVille and CityVille for the relief efforts in Japan following the massive earthquake and tsunami a few weeks ago. Today, the social gaming giant is announcing that Lady Gaga has donated $750,000, through the sales of her Japan Prayer Bracelets, to Zynga’s fundraising initiative. She is also donating another $750,000 to the American Red Cross to support relief efforts in Japan.

And in the past two weeks, Zynga players alone have raised more than $2.5 million for Save the Children’s Japan Earthquake Tsunami Children in Emergency Fund and other causes. In a release issued by the pop singer and Zynga, Gaga said “I’m inspired that my little monsters banded together to help those affected by the terrible tragedy…What Zynga’s players have done for the cause is equally inspiring, and I’m thrilled to partner with them to raise money that will go to Save the Children and the American Red Cross.”

Through Zynga games including Café World, CityVille, FrontierVille, FarmVille, Words With Friends, Vampire Wars, YoVille and Zynga Poker, more than 250 million players had the opportunity to donate 100 percent of the purchase price of newly created virtual items to the fundraising efforts. Via Credits, Facebook donated money generated through the purchases to support the initiative.

The Japan fundraising initiative isn’t the first charitable campaign for Zynga. Since October 2009, hundreds of thousands of players have raised more than $10 million dollars for international nonprofits through Zynga.org. And Zynga was able to raise millions for the relief efforts in Haiti last year.

Lady Gaga recently sat down with Google’s Marissa Mayer for a candid talk about tech, music and YouTube.

Source: Lady Gaga Donates $750K To Zynga’s Japan Earthquake Relief Campaign

Social Game Developer A Bit Lucky Scores $5M From Nexon

March 21st, 2011 03:50 admin View Comments

Social game developer A Bit Lucky has raised $5 million in new funding from South Korean gaming company Nexon. This brings A Bit Lucky’s funding to nearly $8 million. Previous investors include SV Angel, Founder Collective, Felicis Ventures, Lerer Ventures, Delicious founder Joshua Schachter, and others.

A Bit Lucky, which was founded by Frederic Descamps and Jordan Maynard, is best known for its popular Facebook game, Lucky Train. While Lucky Train doesn’t reach the scale of games like CityVille and FarmVille, its Facebook game is seeing around 1 million monthly active users.

Nexon has been making a number of investments recently in smaller game developers including Antic Entertainment in Ontario, Canada, BoomBang Games in Spain and one2tribe in Poland.

Source: Social Game Developer A Bit Lucky Scores $5M From Nexon

Zynga Gamers Raise $1 Million For Tsunami Relief

March 14th, 2011 03:02 admin View Comments

On Friday, social gaming giant Zynga joined tsunami relief efforts by enabling in-game donations through virtual goods in Zynga games like FrontierVille, FarmVille and CityVille. Today, the company announced that — in just 36 hours — Zynga gamers donated more than $1 million to relief efforts.

Zynga partnered with the Save the Children to raise money for its Japan Earthquake Tsunami Children Emergency Fund.

Zynga representatives said that the campaign was created in under 24 hours and is the largest charitable campaign in company history. It is also the first CityVille Zynga.org campaign.

While we applaud Zynga for its magnanimous efforts, the fundraising effort continues. Gamers can contribute by buying designated virtual goods like a sweet potato crop in CityVille, a Kobe cow in FrontierVille, radishes in FarmVille, and a royal flush for Zynga Poker — or can donate by using this direct link.

Those who wish to donate in the non-Ville game Words With Friends can use the Save the Children button inside the game. Players in all games within Facebook can also send funds using the Zbar, or the bar that sits on top of the screen. Facebook will also be donating its traditional 30% cut on the Facebook Credits used to contribute to the relief.

Source: Zynga Gamers Raise $1 Million For Tsunami Relief

Zynga Enables Donations To Tsunami Relief Through In-Game Purchases

March 11th, 2011 03:41 admin View Comments

Social gaming giant Zynga has joined the Internet’s efforts at donating to Japanese Tsunami relief, by enabling in-game donations through Zynga games like FrontierVille, FarmVille and CityVille as of 7pm PST tonight. 100% of the purchase of the purchase price will be donated to Tsunami relief charities.

From the Zynga release:

“Save the Children’s Japan Earthquake Tsunami Children Emergency Fund is doing amazing work to help those families in Japan affected by last night’s tragedy. Beginning at 7pm PT tonight, Zynga is partnering with Save the Children to raise money for the Japan Earthquake Tsunami Children Emergency Fund by enabling donations through special in-game purchases across a number of our most popular games, including CityVille (the game’s first .org campaign), Farmville, Zynga Poker, FrontierVille, and CafeWorld.

Players can also donate directly by clicking on Save the Children buttons on Words With Friends and the zBar, the bar that sits across the top of your Zynga game on Facebook. Facebook is joining the effort by donating Facebook Credits to support this initiative. 100 percent of the purchase price of the virtual items included in this initiative will go to Save the Children.”

Those interested can also donate outside of the games here.

Updating.

Source: Zynga Enables Donations To Tsunami Relief Through In-Game Purchases

The Separation of Church And Zynga: Wedding Chapels Stripped From CityVille

February 26th, 2011 02:40 admin View Comments

Zynga made a small but fascinating change to it’s young-yet-ubiquitous game CityVille over the weekend. Players could previously buy “Wedding Chapels,” which looked like small country churches but without a cross or other religious symbols, to add to their city. But the virtual item has been removed and replaced with the more secular and nondescript “Wedding Hall.”

Err, ok.

I asked Zynga if this was in response to complaints, or otherwise why they did this. No comment from them so far. They could, of course, simply add other icons for other religions, and let people choose.

But perhaps even that would be too insensitive. Players who had previously purchased the Wedding Chapel still have it, but it’s also been renamed to “Wedding Hall.” Presumably friends visiting the city might get offended.

I also asked Zynga if they plan to remove farm and pet animals from their various games to please P.E.T.A, or offer non-genetically modified and pesticide-free crops for Organic-loving FarmVille players. Again, no word back from them.

I don’t know why this bothers me so much, since I’m not very religious myself. But it just seems so artificially politically correct. The company has come a long way since the rough and tumble Scamville days, it seems.

Source: The Separation of Church And Zynga: Wedding Chapels Stripped From CityVille

Why Most Facebook Marketing Doesn’t Work

February 17th, 2011 02:00 admin View Comments

dislike_button_150x150.jpgFor almost four years, since the Facebook Platform was launched, I have been involved in delivering Facebook apps for top brands such as CBS, NBC, Lifetime, Universal Music, Visa and more. Here’s what we have learned doesn’t work, and more importantly, what does work.

First, deep campaigns don’t work. Digital agencies love deep, expensive campaigns on Facebook, with tons of pages, interaction, and art. It fits in with how agencies build microsites and websites, and justifies the $100,000-plus price tag that they like to charge. Examples include lightweight games, prediction contests, treasure hunts where you include friends, and such. Unfortunately for agencies and the brands that drop a lot of cash, Facebook users decidedly don’t like deep campaigns.

Guest author Peter Yared is the vice president and general manager of Webtrend Apps, a platform used by top brands to engage their customers on Facebook, iPhone and Android. He has has an extensive background in highly scalable Internet infrastructure and tools, and has authored patents on fundamental Internet infrastructure including federated identity and data marshaling.

They do not like to spend 20 or 30 minutes on a single brand’s page, unless they are consuming innovative, funny, or exclusive content. So a travel site looking for a long time spent on a page should not put up a treasure hunt on a world map where you invite your friends and can together find great prizes after exploring cities. Sounds good in a pitch meeting, but it results in abysmally numbers of active users.

Facebook users are very sophisticated, and there is no way a single campaign is going to compete on game mechanics with CityVille. If you want to build CityVille, it might work. But, even Netflix pulled their Facebook app. You’re better off putting up a bunch of funny videos from around the world and leave it at that.

Lots of Apps on One Tab Don’t Work

It is easy to think of a Facebook tab like a Web page, and throw a bunch of features on it – such as a poll, gifting, and some videos – all on one tab. However, most users do not show up on a Facebook tab like they do on a Web page. They are usually coming in by clicking on a page’s newsfeed posting (“What kind of traveller are you? Take the quiz!”), a friend’s newsfeed posting (“I’m a cranky traveller! What kind of traveller are you? Take the quiz?”), or a Facebook ad (“Find out what kind of traveller you are!”).

Now, if after clicking on one of these links a user is dropped into a Facebook Page tab with eight different things on it, they are not going to see a quiz immediately and move on. There should only be one engagement feature per tab.

Sweepstakes Don’t Work

After an initial onslaught of Facebook sweepstakes promotions, marketers are learning that sweepstakes have very low conversion rates and almost no viral uptake. We’re also learning that they attract unengaged users who are there for the prize rather than a relationship with the brand.

like_icon_large.jpgFacebook users like to click around and look at stuff, and absolutely do not like filling out forms. We have run highly promoted sweeps campaigns for major artists that included things like backstage passes and a limo ride to the show that had abysmal conversion rates. There is absolutely no incentive to make sweepstakes social.

Why would you invite more people to join a sweepstakes? It reduces your own chances. Have you ever seen a “I just entered a sweepstakes and you should to” posting on someone’s wall?

One attempt to increase viral spread in sweepstakes is to offer more prizes when there are more entrants, but all that does is confuse users with conflicting agendas. There is a disincentive to invite people since it reduces your chances of winning, but if enough new people join up perhaps you can win something else… “Ah, too confusing, I’m going to watch videos instead.”

Photo and Video Contests Rarely Work

A lot of brands like to do photo and video contests, but unfortunately they do not have the user base that likes to submit photos and videos. Travel and photography brands? For sure. Mobile carrier? Beverage brand? Not likely. Even clothing brands can’t pull this off.

Uploading a photo or video is a big investment on the part of the user, and they do not expect to do it for the vast majority of businesses. These campaigns also require the labor to moderate the submissions. If you must run a photo or video Facebook campaign, the best way to do it is actually NOT in an app.

Instead, have users upload the photos and videos to the brand’s page, and moderate them there. Then have users get their friends to Like the photos or videos. This way, the campaign leverages all of Facebook’s viral channels around photos – when the user uploads the photo, when they Like the photo, when their friends like or comment on their photo submission, it is all highly likely to show up in their friends’ feeds, drawing traffic. The great thing about this is that it is easy to do for free, since using all of Facebook’s photo and video features are free, and users get to use the known Facebook photo and video interface, which increases conversions.

Next page: Like Blocks Rarely Work; Extended Permissions Rarely Work

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Source: Why Most Facebook Marketing Doesn’t Work

CityVille Adds 20 New Levels To Please 100 Million Players

February 1st, 2011 02:09 admin View Comments

Zynga’s CityVille hit 100 million monthly players – making it the largest Facebook application ever – just a little over a month after launching in December 2010.

We’ve noted that Facebook execs (including Mark Zuckerberg), Google execs and others are playing, and playing long enough that it doesn’t just look like they’re sniffing around. Kleiner Perkins partner and former Chief Creative Officer of Electronic Arts Bing Gordon maxed out at level 60 early on.

Zynga added more levels today, though. The new maximum is 80 levels, and Gordon surged to level 67.

Think it’s all nonsense? It is. But it’s extremely profitable nonsense. Zynga, which uses Facebook credits for payments, is rumored to be paying at least $30 million a month to Facebook for their 30% cut.

Not too shabby for a SimCity knockoff.

Source: CityVille Adds 20 New Levels To Please 100 Million Players

Bret Taylor: Facebook Cut Spam By 95% Last Year

January 25th, 2011 01:27 admin View Comments

Today at the Inside Social Apps conference in San Francisco, Inside Network’s Justin Smith sat down with Facebook CTO Bret Taylor. The two talked about a bunch of things going on with the company. But to kick things off, Taylor offered up a bit of an overview about how 2010 went with regard to the Platform.

In 2010, Facebook’s focus was on user experience, Taylor said. He noted that while everything we growing “like gangbusters”, they had to do some things that weren’t taken as purely positive from a developer perspective. One big thing there is obviously the removal of what Facebook considers to be spam. “There was a lot of spam,” Taylor noted. But this past year they were able to cut spam by 95 percent.

Yes, 95 percent.

How did Facebook do this? Thanks to automated systems that Facebook built and put in place throughout the year. Taylor credits this as being the key factor in spam reduction despite the fact that the social network cut the number of Platform policies in half.

We’re really happy with the 95 percent,” Taylor said noting again that the mixture of helping developers while reducing spam was a key focus for the entire year.

And while he did acknowledge some community push back, he pointed to huge success stories like CityVille, which was able to grow to 100 million users in 40 days despite new systems in place. It took Facebook itself 4 years to get to 100 million users. It took Microsoft 10 years to do that, Taylor noted.

Source: Bret Taylor: Facebook Cut Spam By 95% Last Year

Congratulations Crunchies Winners! Twitter Takes Best Startup Of 2010

January 21st, 2011 01:45 admin View Comments

This year’s fourth annual Crunchies Awards have just concluded, and we’re happy to say that it was an overwhelming success. For those who weren’t at the event or watching our livestream, we’ve included the list of nominees and winners below. Our most sincere congratulations to the winners and to all of the nominees as well. It was an incredibly tight race for many of the categories, and it’s safe to say that everyone on this list is at the top of their field.

We’d like to take a moment to point out Twitter’s win for “Best Overall Startup Or Productâ€, the first time the company has won a Crunchie in this category. Twitter has become an indispensable part of social communication and a key ingredient in the fabric of the web. And congratulations to Groupon’s Andrew Mason, who won for CEO of the Year; Mark Pincus, who took Best Founder of the Year, and Quora, which took Best New Startup in 2010.

Best Internet Application
Chartbeat
Greplin
Pandora (winner)
Rdio (runnerup)
Ujam

Best Social App
Cityville
Dailybooth (winner)
Foursquare
GroupMe
Twitter (runnerup)

Best Social Commerce App
Blippy
Groupon (winner)
Jetsetter
LivingSocial
One Kings Lane
ShopKick (runnerup)

Best Mobile App
Bump
Chomp
Google Mobile Maps for Android (winner)
Hashable
Instagram (runnerup)

Best Location Based Service
Facebook Places (runnerup)
Foursquare (winner)
Gowalla
SimpleGeo
Uber

Best New Device
Boxee Box
Google Chrome Notebook
iPad (winner)
iPhone 4
Kno
Xbox Kinect (runnerup)

Best Technology Achievement
Blekko
Google Self-driving Cars (winner)
Hunch
Palantir
Qwiki (runnerup)
Word Lens

Best Design
1000memories
about.me (runnerup)
Airbnb
Flipboard
Gogobot (winner)
Qwiki

Best Touch Interface
Flipboard (winner)
Fotopedia Heritage iPad app (runnerup)
Osmos
Pulse News Reader
Sencha Touch
Swype

Best Bootstrapped Startup
Addmired (iMob) (winner)
Beluga
Easel
Fast Society
Instapaper (runnerup)
Techmeme

Best Enterprise
37 Signals
Buddy Media (winner)
CloudApp
inDinero
Millennial Media (runnerup)
Salesforce

Best International
Crivo
PCH International
Soluto (runnerup)
ViKi (winner)
VNL
Wonga

Best Clean Tech
Coolerado
Kopernik (runnerup)
MicroGreen
Puralytics
Smith Electric Vehicles
SolarCity (winner)

Best Time Sink Application
Angry Birds (runnerup)
Cityville (winner)
Netflix streaming
Quora
StumbleUpon

Angel of the Year
Jeff Clavier, SoftTech VC
Ron Conway, SV Angel (runnerup)
Michael Dearing, Harrison Metal Capital
Chris Dixon, Founder Collective
Mike Maples, FLOODGATE
Paul Graham, Y Combinator (winner)

VC of the Year (individual)
Marc Andreessen & Ben Horowitz, Andreessen Horowitz
Roelof Botha, Sequoia Capital
Jim Breyer, Accel Partners
John Doerr, Kleiner Perkins
Yuri Milner, DST (winner)
Fred Wilson, Union Square Ventures (runnerup)

Founder of the Year
Julian Assange, WikiLeaks
Dennis Crowley, Foursquare
Jack Dorsey, Square (runnerup)
Kevin and Julia Hartz, Eventbrite
David Karp, Tumblr
Mark Pincus, Zynga (winner)

CEO of the Year
Dick Costolo, Twitter
Reed Hastings, Netflix
Drew Houston, Dropbox
Andrew Mason, Groupon (winner)
Mark Zuckerberg, Facebook (runnerup)

Best New Startup or Product of 2010
Flipboard
GroupMe
Instagram
Quora (winner)
Square (runnerup)
Uber

Best Overall Startup or Product of 2010
Facebook
Groupon (runnerup)
Quora
Twitter (winner)
Zynga

And a special thanks to our sponsors, including Tagged, Microsoft, MailChimp, SecondMarket, Red Bull and Ustream.

Source: Congratulations Crunchies Winners! Twitter Takes Best Startup Of 2010

Bing Gordon, Kleiner Perkins Partner And Level 60 CityVille Player

January 10th, 2011 01:27 admin View Comments

Zynga’s CityVille is a little more than a month old, but it’s already the most popular application on Facebook and is nearing in on 100 million monthly active users. It makes the success of FarmVille, Zynga’s second most popular game, look shameful in comparison.

Like other Facebook games, there’s a lot of pointing and clicking and just enough excitement to get a certain type of player to pull out their wallet and spend a few dollars.

But there’s something different about CityVille. It’s got just enough SimCity in it to make it slightly more interesting than just pointing and clicking. And a lot of people in Silicon Valley who are busy doing productive things for society are doing more than giving the game a passing glance. They’re sticking around, at least for now.

Most surprising? Bing Gordon. Former Chief Creative Officer of Electronic Arts. Current partner at venture capital powerhouse firm Kleiner Perkins Caufield & Byers.

He’s also maxed out CityVille. A level 60 player. There are no more levels after that. That’s a picture of his city above. if you look hard enough you’ll see a seafood restaurant that I added to his city as a franchise. It’s called “Michael’s Seafood Restaurant.”

Even throwing cash at the game, that takes a lot of time. For “research purposes” I’ve played CityVille and have reached level 26. My guess is level 60 is something like 75 hours of gameplay, and he probably spent at least a few hundred dollars as well. Maybe more.

Gordon is a Zynga board member and clearly has an interest in the company. But I don’t think that explains this kind of passion for a game. There are other senior execs throughout Silicon Valley who are also serious CityVille players as well. None as crazy as Bing though. A Google exec is at level 16. Another venture capitalist I know is at level 54. A former Facebook exec, now entrepreneur, was recently asking for help with building a school in the game. The list goes on.

Like I said, there’s something more to this game than just the clicking and pointing in the ones before. It’s more social, more complicated and more interesting. Zynga and others are evolving quickly. It’ll be interesting, and time consuming, to see what comes next.

Source: Bing Gordon, Kleiner Perkins Partner And Level 60 CityVille Player