Posts Tagged ‘video’
January 4th, 2013 01:15 View Comments
Let’s say you are an IT stud named Yoed Anis, you spent a year in Japan and decided you really like Saké, and you’re back home in Austin, Texas. Since Texas, like Japan, grows lots of rice, you obviously need to start the Texas Saké Company to produce Rising Star and Whooping Crane Sakés, which you sell online and through a number of Texas restaurants and retailers. But whatever we can say in print pales beside a two-part brewery tour conducted by Toji Yoed himself, accompanied by Timothy Lord and his trusty camcorder. Yes, there’s a transcription. But the video tour itself is better, even though it regretfully does not include the delightful aroma of Saké being made. (Someday, perhaps, Slashdot Studios will be equipped for Smell-O-Vision, but that’s at least a few years off.)
January 3rd, 2013 01:14 View Comments
DavidGilbert99 writes with this excerpt from IB Times: “The Sandy Hook shooting once again raised the debate about how much power violent videogames wield over teenagers. Following proclamations from the National Rifle Association and the establishment of a study by the National Academy of Sciences to investigate the psychological effects of violent games on children, a group in Connecticut is now having its say Southington, a town 30 miles from where the shooting took place, is offering gift tokens in exchange for violent videogames, as well as other violent media such as DVDs or videos. The group, called SouthingtonSOS, said in a statement: ‘There is ample evidence that violent video games, along with violent media of all kinds, including TV and movies portraying story after story showing a continuous stream of violence and killing, has contributed to increasing aggressiveness, fear, anxiety and is desensitizing our children to acts of violence including bullying.’” Any Yes, they plan to destroy the traded-in games. (Note: Beware the obnoxious auto-playing video ad with sound; adjust volume accordingly.)
December 28th, 2012 12:33 View Comments
An anonymous reader writes “Earlier this year, the Android-based Ouya game console project raised over nine times as much funding as they initially asked for in their Kickstarter campaign. Now, Ouya developer consoles are starting to ship, and folks on the Ouya team released a video showing what the developers should expect. As explained in the video, the console currently being shipped is by no means the final hardware, but promises to give developers everything they need to start developing apps and games for Ouya. The only surprise is that they decided to add a micro-USB port to the hardware, making it easy to hook up to a PC. The Ouya team has also released an SDK for the device (which they call the ODK — Ouya Development Kit), and have provided most of the source under the Apache 2.0 license. They wrote, ‘We think we’ve got a great team of developers here at OUYA, but there’s strength in numbers and a wealth of passionate, talented people out there. We want you, the developers of the world, to work alongside us to continually improve our platform. It’s our hope that releasing a more open ODK will help foster such innovation.’”
December 27th, 2012 12:01 View Comments
antdude writes “The National Purchase Diary (NPD) Group Blog reports that ‘Internet Connected TVs Are Used To Watch TV, And That’s About All — The Internet connected high definition television (HDTV) screen has so far failed to break beyond the bounds of its TV-centric heritage, with little use for the big screen beyond the obligatory video services. But the connection is being used to provide access to a far wider variety of alternative sources for video content. The latest NPD Connected Intelligence Application & Convergence report highlights that nearly six out of ten consumers who own a connected HDTV are accessing Over-the-Top video services through the device.’ (Seen on DSL reports.)” Wired’s headline on a story based on the same information puts things more bluntly: “No One Uses Smart TV Internet Because It Sucks.”
December 25th, 2012 12:26 View Comments
One day Rob ‘samzenpus’ Rozeboom was happily working away at Slashdot HQ, then in Holland, MI, when a gentleman came though the door with a plan to make millions of dollars by reverse-engineering Rob Malda. There was a certain Underpants Gnome Step 2: ‘????’ bizzareness to the idea, but he offered him a car just for a chance to meet Rob Malda, an offer Rozeboom could (and did) refuse. But that is just one of the many reader comments and requests he has dealt with in his years at Slashdot. Most of them come in by email, and we’ve included a few of the weirder ones in the video for your chuckling pleasure.
December 21st, 2012 12:13 View Comments
mbstone writes “The Air Force has a problem: Its drones generate thousands of hours of video (I almost said ‘footage.’) And most of it is miles of endless desert. USAF needs to distill the highlights, if you will, and nobody does it better than ESPN, the TV sports network. Air Force officials have asked ESPN for help in analyzing the 327,384 hours collected just this year. What we really need in times like these is sportscaster Warner Wolf. ‘Let’s go to the videotape, pick it up right here, Taliban in the home black.’”
December 19th, 2012 12:31 View Comments
New submitter seepho writes “Senator Jay Rockefeller (D-WV) has introduced a bill directing the National Academy of Sciences to lead an investigation to determine what impact violent video games have on children. Senator Rockefeller commented, ‘Recent court decisions demonstrate that some people still do not get it. They believe that violent video games are no more dangerous to young minds than classic literature or Saturday morning cartoons. Parents, pediatricians, and psychologists know better. These court decisions show we need to do more and explore ways Congress can lay additional groundwork on this issue. This report will be a critical resource in this process.’” This legislation was prompted by reports that Sandy Hook shooter Adam Lanza was a gamer. A draft of the bill is available online.
December 18th, 2012 12:20 View Comments
In this video (with transcript), we review Planetside 2, a new MMOFPS game from Sony Online Entertainment. The game is a true first-person shooter, using its MMO nature to bring a persistent world into play, with battles sometimes involving hundreds of players, and it does so without trying to shoe-horn in ill-fitting MMORPG tropes like questing, story development, or insurmountable gear disparities. The combat favors relative realism (you won’t be rocket jumping around, and nobody gets to be Rambo), but it’s mixed with vehicle combat in a way that manages to be entertaining without being unfair. Planetside 2 is free to play, using microtransactions to support itself. It wisely avoids selling gear you can’t acquire in-game (aside from cosmetic stuff), and doesn’t require purchases to be competitive. Hit the link below to see/read our review.
December 15th, 2012 12:23 View Comments
SternisheFan writes with an excerpt from Bad Astronomer Phil Plait, writing at Slate: “Before she came back to Earth in a ball of fire surrounding her Russian re-entry capsule, astronaut Sunita Williams took time out of her packing for the trip home to give a nickel tour of the International Space Station. … I know the video’s long, but if you have the time I do suggest watching the whole thing. I have very mixed feelings about the space station; it cost a lot of money, and in my opinion it hasn’t lived up to the scientific potential NASA promised when it was being designed. But watching this video reminded me of the good that’s come out of it: There is science being done there; we’re learning how to design and build hardware for long-term space travel; we’re learning just how to live in space (and NASA just announced it will be sending humans into space for an entire year, an unprecedented experiment); and we’re finding new ways for nations and individuals to cooperate in space.”
December 10th, 2012 12:13 View Comments
Professor Lampe is using gamification in his 200-student lecture classes to make them more interesting. He says big-class lectures can often be as boring for the professor as they are for the students. A little bit of game-type action can spice things up and make classes more interesting. Near the end of the video he points out that gamification is becoming popular for employee training in private enterprise, so why not use the concept in universities and other educational institutions?