An anonymous reader writes “Philippe Dauman, Viacom CEO and President, announced today that Harmonix is currently working on the next Rock Band game, Rock Band 3, due for release Holiday 2010. ‘The company is pursuing the game in spite of an industry-weakening decline in the once-booming genre of peripheral-equipped music games. Although the franchise has generated over $1 billion to date, the category in general saw sales contract by as much as half throughout 2009. MTV Games parent Viacom also saw Rock Band declines drag on its balance sheet in its last fiscal quarter, and expressed a need to refocus away from pricey peripherals in favor of software. It also said that due to royalties it would need to be more “selective” about track listings, and that it needs more support from the music industry in that department.’”
Source: Rock Band 3 Officially Announced For Holiday 2010
Categories: slashdot Tags: anonymous reader, game, holiday, music, music games, Philippe Dauman, reader, Rock Band, rock band game, sales contract, source rock, Viacom
arcticstoat writes “AMD has just aimed a shot at Nvidia’s PhysX technology, saying that most game developers only implement GPU-accelerated PhysX for the money. AMD’s Richard Huddy explained that ‘Nvidia creates a marketing deal with a title, and then as part of that marketing deal, they have the right to go in and implement PhysX in the game.’ However, he adds that ‘the problem with that is obviously that the game developer doesn’t actually want it. They’re not doing it because they want it; they’re doing it because they’re paid to do it. So we have a rather artificial situation at the moment where you see PhysX in games, but it isn’t because the game developer wants it in there.’ AMD is pushing open standards such as OpenCL and DirectCompute as alternatives to PhysX, as these APIs can run on both AMD and Nvidia GPUs. AMD also announced today that it will be giving away free versions of Pixelux’s DMM2 physics engine, which now includes Bullet Physics, to some game developers.”
Source: Game Devs Only Use PhysX For the Money, Says AMD
suraj.sun writes with this excerpt from Engadget:
“Microsoft’s Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up.”
Source: Microsoft Demos Three Platforms Running the Same Game
Categories: slashdot Tags: accelerometer, Engadget, Eric Rudder, game, Indiana, Microsoft, Middle East, prototype device, suraj, Windows, windows phone, Xbox
MojoKid writes “When a game developer releases a demo, it’s typically intended to entice players into first trying and then purchasing the full version. This is the stuff of Game Design 101 for most of us, but a crack team of cutting-edge gaming researchers at Sony have applied for a patent based on a novel concept: game demos that become progressively less fun the more you play. Sony refers to this as ‘feature erosion.’ The idea behind this dubious concept is that gamers will become hooked on a game while it’s still in demo, then squawk unhappily as features and abilities they’ve unlocked begin to disappear. In order to prevent this, the player ponies up for the full version. A demo or program that provides limited functionality or play time is one thing; a game that’s purposefully designed to take your progress away, in an admitted attempt to get you to buy once you’ve been hooked, is something altogether different.”
Source: Sony Patents Game Demos With Feature Erosion
andylim writes “Several mobile gaming companies are developing cross-platform multiplayer games allowing Android and iPhone users, for example, to play games against each other. Last month touchArcade reported on a cross-platform baseball game developed by Com2Us called Homerun Battle 3D. Unlike turn-based multiplayer mobile games, Homerun Battle 3D allows players to compete against each other instantly, but you don’t see the other player — instead you only get to see your competitor’s score being updated. Pushing cross-platform multiplayer games even further, a company called Bulky Pix has created a table-football-style game that displays the action as it happens — both players see the ball moving around. This hopefully suggests that cross-platform, multiplayer mobile shooters aren’t far behind.”
Source: Cross-Platform Mobile Gaming Gaining Traction
Categories: slashdot Tags: baseball game, battle, D. Unlike, game, gaming, gaming companies, Homerun, iPhone, mobile gaming, multiplayer, style game
An anonymous reader writes “It appears Valve has begun another ARG (Alternate Reality Game) similar to the one that led up to the release of the original Portal game. A recent Portal update unlocked a new achievement which has uncovered various hidden images and sounds containing references to the Portal and Half-Life universe. Many believe this to be part of the run-up to the announcement of Portal 2 and/or the next installment of the Half-Life series. A thread on the Steam forums has already reached over 1 million views as people piece together the information. Another thread summarizes the information found so far. Based on clues from the ARG, some are speculating an announcement at the 2010 Game Developers Conference where Valve’s co-founder Gabe Newell is to receive this year’s Pioneer Award.”
Source: Portal Update Hints At New Game
Last week, Wired, Universal Pictures, and Lone Shark Games launched an Alternate Reality Game / manhunt tied to the March 19 release of the movie Repo Men. This game is modeled after the #vanish hunt last year by Wired, where writer Evan Ratliff went on the run and was eventually caught by a horde of hunters with amazing computer skills.
Source: What The Heck Is This Crazy #Repomen Thing?
Categories: wiredtopstories Tags: alternate reality game, computer skills, evan ratliff, game, Heck Is, Lone Shark, Pictures, shark games, Universal, week, what the heck, Wired
February 28th, 2010
admin
An anonymous reader writes “Activision, after acquiring Vivendi, became the new copyright holder of the classic King’s Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King’s Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi’s approval of the game after submission. After the acquisition, key team members had indicated on the game’s forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones.”
Source: 8-Year Fan-Made Game Project Shut Down By Activision
February 27th, 2010
admin
spidweb writes “Much virtual ink has been spilled over Ubisoft’s new, harsh DRM system for Assassin’s Creed 2. You must have a constant internet connection, and, if your connection breaks, the game exits. While this has angered many (and justifiably so), most writers on the topic have made an error. They think that this system, like all DRM systems in the past, will be easily broken. This article explains why, as dreadful as the system is, it does have a chance of holding hackers off long enough for the game to make its money. As such it is, if nothing else, a fascinating experiment. From the article: ‘Assassin’s Creed 2 is different in a key way. Remember, all of its code for saving and loading games (a significant feature, I’m sure you would agree) is tied into logging into a distant server and sending data back and forth. This vital and complex bit of code has been written from the ground up to require having the saved games live on a machine far away, with said machine being programmed to accept, save, and return the game data. This is a far more difficult problem for a hacker to circumvent.’”
Source: The Awful Anti-Pirate System That Will Probably Work
February 25th, 2010
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Barence writes “ATI has carted its monstrous six-monitor Eyefinity gaming system to the offices of PC Pro for an extensive hands-on session. The game was Race Driver: GRID, the resolution was a mighty 5,760 x 2,160, and the overall effect was… a bit hit and miss. There’s no denying it has potential, and the level of immersion sounds impressive, but this report complains of problems with bezel correction that currently tarnish the overall effect.”
Source: Game Testing ATI’s Six-screen Eyefinity System