Home > slashdot > OnLive Latency Tested

OnLive Latency Tested

July 8th, 2010 07:02 admin Leave a comment Go to comments

The Digital Foundry blog has done an analysis of recently launched cloud gaming service OnLive, measuring latency across several different games. Quoting:
“In a best-case scenario, we counted 10 frames delay between button and response on-screen, giving a 150ms latency once the display’s contribution to the measurement was removed. Unreal Tournament III worked pretty well in sustaining that response during gameplay. However, other tests were not so consistent, with DiRT 2 weighing in at 167ms-200ms while Assassin’s Creed II operated at a wide range of between 150ms-216ms. … OnLive says that the system works within 1000 miles of its datacenters on any broadband connection and recommends 5mbps or better. We gave OnLive the best possible ISP service we could find: Verizon FiOS, offering a direct fiber optic connection to the home. Latency was also reduced still further simply due to the masses of bandwidth FiOS offers compared to bog standard ADSL: in our case, 25mbps.”

Source: OnLive Latency Tested

Related Articles:

  1. BT Gets Exclusive Rights To OnLive In the UK
  2. Cloud Gaming Service OnLive Set For Launch
  3. Ask Slashdot: What Is an Acceptable Broadband Latency?
  4. OnLive Gaming Service Gets Lukewarm Approval
  5. OnLive Acquires OnLive
blog comments powered by Disqus