Home > slashdot > IEEE Introduces Mario Level-Generation Competition

IEEE Introduces Mario Level-Generation Competition

April 24th, 2010 04:04 admin Leave a comment Go to comments

bgweber writes “Last year, the IEEE conference on Computational Intelligence and Games hosted a competition to determine who could write the best AI for playing Mario levels (YouTube video). This year, the conference has expanded the competition to include a track on level generation as well, where the goal is to generate new levels online procedurally. Submitting an entry is as easy as implementing a Java interface that performs procedural content generation. The implications of this competition are techniques for greatly increasing the replayability of games, since each gameplay session could present new levels to the player.”

Source: IEEE Introduces Mario Level-Generation Competition

Related Articles:

  1. Infinite Mario With Dynamic Difficulty Adjustment
  2. Super Mario Bros. 3 Level Design Lessons
  3. Mario Gets a Portal Gun In New Indie Game
  4. 25 Years of Super Mario Bros.
  5. Mario Bros. Clone Released For Atari 2600
blog comments powered by Disqus