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How I Saved the Gaming Industry

April 22nd, 2010 04:32 admin Leave a comment Go to comments

Jamie found a nifty blog entry where Indy Game designer Jeff Vogel writes about game engine and art re-use. He is criticized for not rewriting his core engine for a decade. It’s an amusing little rant with thoughts that actually might apply anyone working in engineering.

Source: How I Saved the Gaming Industry

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