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Posts Tagged ‘specification’

OpenGL 4.1 Specification Announced

July 26th, 2010 07:37 admin No comments

WesternActor writes “The Khronos Group has announced full details for the OpenGL 4.1 specification. Among the new features of the spec, which comes just five months after the release of the 4.0 specification, is full support for OpenGL ES, which simplifies porting between mobile and desktop platforms. It’ll be interesting to see what effect, if any, this new spec has on the graphics industry — more compatibility could change the way many embedded systems are designed. There are lots of other changes and additions in the spec, as well.” Reader suraj.sun contributes insight from Ars, which brings OpenGL’s competition into focus: “OpenGL 4.0 brought feature parity with Direct3D 11′s new features — in particular, compute shaders and tessellation — and with 4.1, the Khronos Group claims that it is surpassing the functionality offered in Microsoft’s 3D API. … Whether this truly constitutes a leapfrogging of Direct3D 11 is not obvious.”

Source: OpenGL 4.1 Specification Announced

Bluetooth 4.0 Spec Adopted

July 7th, 2010 07:11 admin No comments

adeelarshad82 writes “The Bluetooth SIG announced the formal adoption of Bluetooth Core Specification Version 4.0, which begins the qualification process for new, low-power devices. Bluetooth 4.0 [zipped PDF of the spec] was formally announced in April, and added a new, ultra-low-power aspect to the short-range personal-area-network technology. According to the SIG, the new 4.0 core specification should allow devices to run on coin-cell batteries for years with a new ultra-low-power duty mode.”

Source: Bluetooth 4.0 Spec Adopted

OpenGL 4.0 Spec Released

March 11th, 2010 03:22 admin No comments

tbcpp writes “The Khronos Group has announced the release of the OpenGL® 4.0 specification. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware.”

Source: OpenGL 4.0 Spec Released

Bluetooth 4.0 To Reach Devices In Fourth Quarter

March 4th, 2010 03:57 admin No comments

angry tapir writes “The Bluetooth 4.0 wireless specification could start to appear in devices such as headsets, smartphones and PCs by the fourth quarter, the Bluetooth Special Interest Group. The new specification will be able to be used in lower-power devices than previous versions of the technology, including watches, pedometers, smart meters and other gadgets that run on coin-cell batteries.”

Source: Bluetooth 4.0 To Reach Devices In Fourth Quarter

3D HDMI Specification Is Set Free

February 8th, 2010 02:50 admin No comments

An anonymous reader writes “The licenser of the HDMI specification has announced the intent to ‘secure the application of 3D’ by making the 3D portion of the HDMI 1.4 Specification available for public download, as well as extracts from the upcoming HDMI 1.4a. While the spec includes a 3D component, apparently not everyone has decided to sign up to adopt it. Given the developments happening in DisplayPort v1.2, the next year in displays looks like it will be an interesting one.”

Source: 3D HDMI Specification Is Set Free

3D Blu-ray Spec Finalized, PS3 Supported

December 18th, 2009 12:06 admin No comments

Lucas123 writes “The Blu-ray Disc Association announced today that it has finalized the specification for Blu-ray 3-D discs. The market for 3-D, which includes 3-D enabled televisions, is expected to be $15.8 billion by 2015. Blu-ray 3-D will create a full 1080p resolution image for both eyes using MPEG4-MVC format. Even though two hi-def images are produced, the overhead is typically only 50% compared to equivalent 2D content. The spec also allows PS3 game consoles to play Blu-ray 3-D content. ‘The specification also incorporates enhanced graphic features for 3D. These features provide a new experience for users, enabling navigation using 3D graphic menus and displaying 3D subtitles positioned in 3D video.’”

Source: 3D Blu-ray Spec Finalized, PS3 Supported