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Posts Tagged ‘portablegames’

Nintendo 3DS Launching On March 27 For $250

January 19th, 2011 01:54 admin View Comments

Sam writes “Nintendo executive Reggie Fil-Amie today revealed US availability and pricing for the Nintendo 3DS at an event in the Nintendo World store in New York City. The 3DS will launch on March 27, 2011 with a retail price of $250 and will be available in two flavors: Aqua Blue and Cosmo Black. There will be roughly 30 games released between the launch day and E3 2011 (June 7 to June 9). These include Super Street Fighter IV 3D Edition, Resident Evil: The Mercenaries 3D, Madden NFL Football, The Sims 3, Pro Evolution Soccer 2011 3D, and LEGO Star Wars III: The Clone Wars. The device will have the same form-factor as the DSi and will be backwards compatible with both DS and DSi games. Users will also be able to download games via an online store, called the eShop. In Europe, the 3DS will launch on March 25, 2011. While Europeans will get the device two days early, pricing is not good news. Nintendo held a second event in Amsterdam today and said that pricing would be left up to retailers. Retailers in the UK are reportedly planning a £229.99 ($367.64) price tag, while other European retailers are going with €249 ($336.00).”

Source: Nintendo 3DS Launching On March 27 For $250

Angry Birds and Parabolic Instinct In Humans

January 17th, 2011 01:25 admin View Comments

Frankie70 writes “Matt Ridley writes about Angry Birds, an iPhone game (later ported to other platforms) which has sold more than 12 million copies. The spectacular trajectory of the game, from obscure Finnish iPhone app to global ubiquity — there are board games, maybe even movies in the works — is probably inexplicable. Ridley wonders if there is an evolutionary aspect to its allure. There is something much more satisfactory about an object tracing a parabolic ballistic trajectory through space towards its target than either following a straight line or propelling itself.”

Source: Angry Birds and Parabolic Instinct In Humans

Verizon iPhone Could Double US Mobile Games Biz

January 11th, 2011 01:04 admin View Comments

donniebaseball23 writes “Earlier today, Verizon and Apple finally confirmed what everyone knew was coming: iPhone will soon launch on the Verizon network. The hugely popular iPhone has been a hit with gamers and game developers on the App Store, and by bringing the phone to the largest carrier in the US, the installed base suddenly could get much larger. The folks at social gaming network OpenFeint believe the Verizon iPhone impact could be immediately felt this year. ‘The iPhone coming to Verizon is a highly anticipated event by the mobile gaming community,’ said Peter Relan, chairman of OpenFeint. ‘Adding 13 million more potential gamers on the iPhone is going to be a watershed moment for mobile gaming. I wouldn’t be surprised if the US mobile gaming industry doubles in revenue this year because of this deal.’”

Source: Verizon iPhone Could Double US Mobile Games Biz

Razer Unveils Portable Gaming Device Concept

January 7th, 2011 01:43 admin View Comments

MerelyASetback writes “Razer has shown a new concept for a gaming device that uses a pair of 7-inch multitouch displays as well as a layer of tactile, dynamic keys on the lower screen. Much like the Optimus Maximus of yesteryear, this keyboard would enable gamers to place different screens underneath depending on the title, and even within a game — you could imagine the keys shifting to account for different POVs, levels, scenarios, etc. Internally, the concept is based around an Intel Atom processor, but there’s no word on what kind of GPU would work alongside of it.”

Source: Razer Unveils Portable Gaming Device Concept

John Carmack Not Enthused About Android Marketplace

December 7th, 2010 12:45 admin View Comments

An anonymous reader writes “During an in-depth and informative interview, Doom creator and id Software co-founder John Carmack opines on iOS game development, the economics of mobile development vs. console development, why mobile games lend themselves to more risk-taking and greater creativity, and finally, why he’s not too keen on the Android Marketplace as a money-making machine. ‘…I’m honestly still a little scared of the support burden and the effort that it’s going to take for our products, which are very graphics-intensive.’”

Source: John Carmack Not Enthused About Android Marketplace

Patent Supports PSP2 Rear Touch Pad Rumor

November 30th, 2010 11:58 admin View Comments

itwbennett writes “According to Electronista, a series of patents filed 13 months ago and published late last week by Sony Computer Entertainment America may confirm rumors of a PSP2 with back touchpad. Of course, they could also confirm the rumored PlayStation phone. ‘In either case,’ says Peter Smith, ‘exactly what interactions will be performed via the rear touch pad remain to be seen. Without adding a cursor to the display it couldn’t be anything very precise (in other words, you wouldn’t want to have to tap on a specific spot on the UI), but scrolling through menus, swiping to select items in inventory or panning around a map all seem like viable touch-enabled gaming UI interactions that you can do ‘blind.’ In shooter games you’ll often have a gun reticle (essentially a cursor) anyway so aiming could be done via a rear pad.’”

Source: Patent Supports PSP2 Rear Touch Pad Rumor

RAGE On iOS Shows Promise

November 24th, 2010 11:22 admin View Comments

Vigile writes RAGE from id Software for iOS devices is finally available and has been tested over at PC Perspective. The game obviously looks impressive with a nearly 750MB download (and about double that when uncompressed) and not much else can rival it on the platform. The game itself is a rail-based shooter, making the touchscreen interface more intuitive and less cumbersome but it does take away some of the feeling of control in the game. Video of the game running is also included in the short review.”

Source: RAGE On iOS Shows Promise

John Carmack On RAGE For iOS/Android

October 30th, 2010 10:10 admin View Comments

Andrew Smith writes “John Carmack has an article up on the Bethesda blog discussing the iPhone/iPad version of RAGE, which is said to run at an impressive 60fps. ‘Managing over a gig of media made dealing with flash memory IO and process memory management very important, and I did a lot of performance investigations to figure things out. Critically, almost all of the data is static, and can be freely discarded. iOS does not have a swapfile, so if you use too much dynamic memory, the OS gives you a warning or two, then kills your process. The bane of iOS developers is that “too much” is not defined, and in fact varies based on what other apps (Safari, Mail, iPod, etc) that are in memory have done. If you read all your game data into memory, the OS can’t do anything with it, and you are in danger. However, if all of your data is in a read-only memory mapped file, the OS can throw it out at will.’ And a tweet by Carmack yesterday suggests that an Android version of RAGE is on the way too.”

Source: John Carmack On RAGE For iOS/Android

John Carmack On RAGE For iOS/Android

October 30th, 2010 10:30 admin View Comments

Andrew Smith writes “John Carmack has an article up on the Bethesda blog discussing the iPhone/iPad version of RAGE, which is said to run at an impressive 60fps. ‘Managing over a gig of media made dealing with flash memory IO and process memory management very important, and I did a lot of performance investigations to figure things out. Critically, almost all of the data is static, and can be freely discarded. iOS does not have a swapfile, so if you use too much dynamic memory, the OS gives you a warning or two, then kills your process. The bane of iOS developers is that “too much” is not defined, and in fact varies based on what other apps (Safari, Mail, iPod, etc) that are in memory have done. If you read all your game data into memory, the OS can’t do anything with it, and you are in danger. However, if all of your data is in a read-only memory mapped file, the OS can throw it out at will.’ And a tweet by Carmack yesterday suggests that an Android version of RAGE is on the way too.”

Source: John Carmack On RAGE For iOS/Android

First Pictures of the (Fake?) PlayStation Phone

October 27th, 2010 10:52 admin View Comments

For some time now, rumors have been floating around that Sony was working on a concept for a mobile phone that also serves as a bona fide portable games console. Engadget now has pictures of a prototype for just such a device. According to the report, the PlayStation Phone will run Android, probably 3.0 (Gingerbread), and it sports “a 1GHz Qualcomm MSM8655 (a chip similar to the one found in the G2, but 200MHz faster), 512MB of RAM, 1GB of ROM, and the screen is in the range of 3.7 to 4.1 inches.” The phone has “a long touchpad in the center which is apparently multitouch, and you can see in the photos that it’s still bearing those familiar PlayStation shoulder buttons. For Sony buffs, you’ll be interested to know that there’s no Memory Stick slot here, but there is support for microSD cards.” CT: Which would all be well and good if it was real.

Source: First Pictures of the (Fake?) PlayStation Phone

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