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Posts Tagged ‘gearbox’

Game Review: Borderlands 2

September 19th, 2012 09:51 admin View Comments

Games

CowboyNeal writes: “This week sees the release of Borderlands 2, the sequel to Gearbox Software’s 2009 role-playing shooter Borderlands. Pandora is ready to be explored yet again, with a cast of new heroes, and a few familiar faces along the way. There’s new and different guns, and also guns, and did I mention guns? Also, there’s guns. Read on to learn about my experience in Borderlands 2, and the joys of Pandora’s gun-based economy.”

Source: Game Review: Borderlands 2

Borderlands 2 Announced

August 3rd, 2011 08:35 admin View Comments

First Person Shooters (Games)

Today, after Eurogamer spilled the beans earlier than Randy Pitchford would have liked, Gearbox and 2K Games officially announced Borderlands 2, the sequel to 2009′s well-received shooter/RPG. It’s planned for sometime between April 2012 and April 2013, and will be available on the PS3, Xbox 360, and Windows. Gearbox plans to demonstrate the game in its current state during Gamescom and PAX Prime later this month.

Source: Borderlands 2 Announced

Duke Nukem Forever Demo Released

June 3rd, 2011 06:37 admin View Comments

First Person Shooters (Games)

uslinux.net writes “Gearbox Software released the demo for Duke Nukem Forever today, though it’s only available to preorders and other promotions for the time being. After more than a decade, it looks like this game will actually hit stores this month. After 12 years in development, will it live up to the hype?” Included with the linked article is DNF’s launch trailer. This should go without saying, but just in case: NSFW. Seriously.

Source: Duke Nukem Forever Demo Released

Gearbox Boss Bemoans Superfluous Multiplayer Modes

April 5th, 2011 04:13 admin View Comments

Games

Speaking with Edge magazine, Gearbox Software president Randy Pitchford lamented the tendency of game publishers to force multiplayer modes into games that don’t need them. Quoting: “Pitchford points to the likes of Dead Space 2 as evidence that decisions are often motivated by the desire to tick boxes on a feature list, rather than for the good of the game itself. ‘Let’s forget about what the actual promise of a game is and whether it’s suited to a narrative or competitive experience,’ he tells us. ‘Take that off the table for a minute and just think about the concept-free feature list: campaign, co-op, how many players? How many guns? How long is the campaign? ‘When you boil it down to that, you take the ability to make good decisions out of the picture. And the reason they do it is because they notice that the biggest blockbusters offer a little bit for every kind of consumer. You have people that want co-op and competitive, and players who want to immerse themselves in deep fiction. But the concept has to speak to that automatically; it can’t be forced. That’s the problem.’”

Source: Gearbox Boss Bemoans Superfluous Multiplayer Modes

Duke Nukem Forever Multiplayer Mode Predictably Controversial

March 21st, 2011 03:26 admin View Comments

First Person Shooters (Games)

Gearbox Software has released some information about the multiplayer modes for Duke Nukem Forever, which is due out May 3rd (for real this time). In addition to standard deathmatch (called Dukematch), team deathmatch and a king-of-the-hill mode, there is “Capture the Babe,” in which a typical CTF flag is replaced by a woman. Eurogamer explains it thus: “… when you grab the other team’s babe, she sometimes ‘freaks out.’ The solution? Give her a gentle smack.” Gearbox’s Randy Pitchford, clearly understanding how politically incorrect this sounds, said, “You can get some things across in screenshots but not really. So we’re kinda struggling with how we expose it so people understand what’s there. The proof is in the pudding so to speak, so I don’t want to talk about it too much.”

Source: Duke Nukem Forever Multiplayer Mode Predictably Controversial

Duke Nukem Forever Release Date Revealed

January 21st, 2011 01:54 admin View Comments

stupid_is writes with news that Duke Nukem Forever has now gotten a firm US release date: May 3rd. It will release worldwide three days later. The game was resurrected last fall by Gearbox Software and 2K Games after 3D Realms’ 12-year attempt at development came to an end in 2009 when the company closed its doors.

Source: Duke Nukem Forever Release Date Revealed

Duke Nukem Forever Back In Development

September 3rd, 2010 09:47 admin View Comments

An anonymous reader writes “‘Always bet on Duke.’ It seems he was right about himself, at least. The longest, most storied in-development game in history seems like it’s finally going to be released by Gearbox Software sometime within the next year. ‘According to Pitchford, Gearbox began finishing Duke Nukem Forever in late 2009. “Clearly the game hadn’t been finished at 3D Realms but a lot of content had been created,” he says. “The approach and investment and process at 3D Realms didn’t quite make it, and it cracked at the end. With Gearbox Software we brought all those pieces together. It’s the game it was meant to be.” The game is currently expected to ship in 2010 although given its history Pitchford is understandably reluctant to be more specific.’”

Source: Duke Nukem Forever Back In Development

Inventor Demonstrates Infinitely Variable Transmission

May 15th, 2010 05:26 admin View Comments

ElectricSteve writes with this excerpt from Gizmag:
“Ready for a bit of a mental mechanical challenge? Try your hand at understanding how the D-Drive works. Steve Durnin’s ingenious new gearbox design is infinitely variable — that is, with your motor running at a constant speed, the D-Drive transmission can smoothly transition from top gear all the way through neutral and into reverse. It doesn’t need a clutch, it doesn’t use any friction drive components, and the power is always transmitted through strong, reliable gear teeth. In fact, it’s a potential revolution in transmission technology.”

Source: Inventor Demonstrates Infinitely Variable Transmission

Cows On Treadmills Produce Clean Power For Farms

April 19th, 2010 04:05 admin View Comments

separsons writes “William Taylor, a farmer in Northern Ireland, recently developed the Livestock Power Mill, a treadmill for cows. Taylor uses the device to generate clean, renewable power for his farm. Cows are locked into a pen on top of a non-powered, inclined belt. The cows’ walking turns the belt, which spins a gearbox to drive a generator. One cow can produce about two kilowatts of electricity, enough energy to power four milking machines. It may seem like a kooky idea, but Taylor could be onto something: According to his calculations, if the world’s 1.3 billion cattle used treadmills for eight hours a day, they could provide six percent of the world’s power!”

Source: Cows On Treadmills Produce Clean Power For Farms

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