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Sarah Palin’s Kids: The Complete Lack of Online Self-Control Doesn’t Fall Far from the Tree

November 18th, 2010 11:51 admin View Comments

Oh, the crazy Palins. If it isn’t crazy Sarah, it’s crazy Todd. And if it isn’t crazy Todd, it’s their crazy, dysfunctional kids. And so it was this week when Willow and Bristol Palin took to a teenager’s Facebook wall to protest his review of their mom’s TV show, “At Home With The Palinsâ€.

Of course, it’s only right and proper that kids want to defend their mother even if, as is frequently the case with Palin, her actions are generally indefensible. Hell even Elizabeth Báthory probably got a mothers’ day card. But unfortunately, the language used in the Palin kids’ rebuke to “Treâ€â€™s claim that “Sarah Palin’s Alaska, is failing so hard right now” was somewhat – shall we say – unfortunate.

“Haha your so gay,†posted Willow, “I have no idea who you are, But what I’ve seen pictures of, your disgusting … My sister had a kid and is still hot.”

For clarification, she added… “Tre stfu. Your such a faggot.â€

Bristol, as the only proper-nouned one of the breed, showed slightly more mastery of grammar: “You’re running your mouth just to talk shit,” she insisted, before turning her fire on the crowd, telling a commenter “You’ll be as successful as my baby daddy, And actually I do work my ass off. I’ve been a single mom for the last two years.”

Oh, yeah, she went there.

But of course it was the “homophobic outburst†that really got the media excited. “Homophobic and profane slurs†was how the NY Daily News described the posts, while the Boston Globe characterised Willow Palins ’s words as a “homophobic, hateful Facebook rant.â€Â The story was also picked up by CNN, MSNBC and even Fox News, the news channel on which mama Palin is a paid contributor. CNN in particular went to town on the story, wheeling out a succession of commentators to opine on the dangers of letting children use social media unsupervised, and how most teens don’t understand the difference between public and private.

These are all valid points, of course – and I’ve written before about today’s kids apparently have no comprehension of the damage they’re doing to their future selves when they post crap like this on social media. But what’s most remarkable about the Palin kids going rogue on Facebook is how unremarkable it is.

For one thing, they’re kids – and kids using slurs like “gay†and faggot†isn’t news. That’s how kids talk; they shouldn’t, but they do, and they will until they’re about 18 and they start having openly gay friends and co-workers and grow out of it. More unremarkable though is the fact that Sarah Palin’s kids would feel its appropriate to use social media to turn on critics, using incendiary and ill-thought-out language. After all, kids learn from example.

Sarah Palin has been in public office since 1992, when Bristol was two years old and Willow was two years from being born. During that time both kids have had ample opportunity to learn how to behave in a world where your actions reflect on your family. And what lessons have they learned from their mother? That name calling is wrong? Uh-uh…

“The lamestream media throughout our country…”Sarah Palin

Or the importance of disagreeing with dignity…

“How’s that Hopey-Changey Thing Working Out for Ya?”Sarah Palin (to Obama supporters)

Avoiding inflamatory rhetoric…

“Our opponent though is someone who sees America, it seems, as being so imperfect that he’s palling around with terrorists who would target their own country.”Sarah Palin

Checking your spelling on Twitter…

‘”Refudiate,” “misunderestimate,” “wee-wee’d up.” English is a living language. Shakespeare liked to coin new words too. Got to celebrate it!’Sarah Palin (on Twitter)

Or how about thinking before you post something stupid on Facebook…

“The America I know and love is not one in which my parents or my baby with Down Syndrome will have to stand in front of Obama’s “death panel” so his bureaucrats can decide, based on a subjective judgment of their “level of productivity in society,” whether they are worthy of health care. Such a system is downright evil.”Sarah Palin (on Facebook)

Yeah, one long series of strong messages from Sarah Palin to Willow and Bristol. Keep ramping up the social media idiocy, kids, and one day you too might become the darling of the frothing, racist tea-partying right.

You fucking betcha.

Source: Sarah Palin’s Kids: The Complete Lack of Online Self-Control Doesn’t Fall Far from the Tree

Apple Releases iOS 4.2.1 Golden Master For iPhone, iPad And iPod Touch To Developers

November 18th, 2010 11:46 admin View Comments

iOS 4.2.1

Apple has just released iOS 4.2.1 Golden master (Build 8C148) to developers of its iOS Developer program.

iOS 4.2.1 GM is available for iPhone, iPad and iPod Touch.

The release of another Golden Master version comes as a surprise as the Golden Master version means that it is the shipping version of the software that developers must use to develop and submit iOS apps that are compatible with iOS 4.2.

Apple had released an updated version of iOS 4.2 GM for iPad late last week to fix the Wi-Fi connectivity bug that was affecting iPad users.

Macrumors is reporting that Apple has informed developers not to resubmit their applications under the new build, which indicates that iOS 4.2.1 might include only some minor bug fixes.

It will be interesting to see if the latest Golden Master changes anything for jailbreakers and unlockers.

As always, we’ll let you know as soon as we’ve any further updates so stay tuned here at iPhone Hacks or follow us on Twitter or subscribe to our RSS feed.

[via Macrumors]

Source: Apple Releases iOS 4.2.1 Golden Master For iPhone, iPad And iPod Touch To Developers

Developer Reports Major VoIP Bug in iOS 4.2 GM

November 18th, 2010 11:13 admin View Comments

iOS 4.2 launch on November 24

Toktumi, the developer of popular app called Line 2 for iPhone, iPad and iPod Touch has sent an email to its customers to inform them about a bug in iOS 4.2, which results in the ringer continuing to ring even after a call is answered when Line2 is running in the background.

Toktumi is advising customers to avoid upgrading to iOS 4.2.

This is the email that was sent to users by Toktumi:

Attention all Line2 iPhone, iPod Touch, and iPad users:

Please do not upgrade to iOS version 4.2.

If you upgrade to iOS 4.2 and you are running Line2 in the background, the ringer will continue to ring even after an incoming call is answered. This affects Line2 as well as all other VoIP and social calling apps. (Note: If you do not use Line2 your Toktumi service will not be effected.)

Apple Developer Support is aware of this issue and has designated its status as ‘severe’. However, as of the most recent iOS beta (GMSeed build), this issue is still not resolved. We apologize for this inconvenience and will update you as soon as we get more information from Apple.

Line2 will continue to work as normal with your current operating system. We strongly encourage you not to install iOS 4.2 until Apple fixes the upgrade issue. We will send out an email update as soon as it is safe to upgrade.

Sincerely,
The Toktumi/Line2 Team

It is not clear if Apple has delayed the release of iOS 4.2 also  because of this bug. Apple had released an updated version of iOS 4.2 GM for iPad to developers of iOS Developer program to fix the Wi-Fi connectivity bug that was affecting iPad users.

We’ve heard rumors that the release of iOS 4.2, which was earlier expected last week based on the release of iOS 4.2 GM might be delayed to November 24th.

iOS 4.2 will bring a number of new features like AirPlay and AirPrint to iOS devices. Besides this, its a major update for the iPad as it finally brings iOS 4 features like Game Centre, multitasking and folder management to the iPad that were only available on the iPhone and iPod Touch until now.

Are you looking forward to iOS 4.2? Tell us in the comments section below.

[via Macrumors]

Source: Developer Reports Major VoIP Bug in iOS 4.2 GM

Apple To Launch iAd In The UK, France In December – Germany’s Next

November 18th, 2010 11:35 admin View Comments

Apple has announced that it will be launching its iAd mobile advertising network in Europe shortly. First up are the UK and France, which will be getting iAd this December, with Germany following next January.

Apple has also announced which advertising partners it will launch in Europe with – the list includes L’Oréal, Renault, Louis Vuitton, Nespresso, Citi, Evian, AB InBev and Turkish Airlines.

This isn’t the only planned international expansion of the mobile ad network – a partnership forged with The Dentsu Group will bring iAd to Japan in early 2011.

The Cupertino company touts the success of the iAd platform in the United States, where it says over half of the top 25 leading US national advertisers have signed up in just four months after its July debut. Apple projects to hold roughly 21 percent share of US mobile display advertising revenue for 2010, citing research firm IDC’s findings.

iAd is baked into iOS 4 and lets users stay within their current app while engaging with an ad. Apple says user iAd engagement times average more than 60 seconds per visit.

Source: Apple To Launch iAd In The UK, France In December – Germany’s Next

First Look: Zynga Takes On Rivals With CityVille, A Casual Virtual Metropolis

November 17th, 2010 11:01 admin View Comments

It’s time to meet the latest Zynga game that’s destined to join the ranks of Facebook’s most popular applications: CityVille. It’s SimCity meets FarmVille, and it’s got plenty of competition. CityVille isn’t quite finished yet — Zynga says we can expect it to go live globally in the coming weeks — but I got a chance to see a 45 minute demo, which was enough to get the gist of what users should expect. When it does launch, the game will be internationalized in German, Italian, Spanish and French, which will mark the company’s first global launch.

Zynga’s entry into this genre isn’t a surprise: Digital Chocolate’s Millionaire City has 12.6 million monthly active users, making it one of the top games on Facebook; other competitors include Playfish’s My Empire, Crowdstar’s Hello City, and Playdom’s Social City, along with many others. But despite the fact that it’s joining the fray months after its competition, CityVille is sure to see at least some success, because Zynga will be able to steer players of its existing mega-hits to the game.

So does it look any good? Before I get into that, I should make it perfectly clear that I’m not the sort of person who enjoys FarmVille or FrontierVille — I like my games to involve a bit more strategy and thinking. And, from what I can tell, CityVille comes a little closer to what I’m looking for. It’s no Civilization or SimCity, but this is probably Zynga’s ‘smartest’ game yet.

If you’ve played SimCity or any of the aforementioned social city building games, CityVille will feel pretty intuitive. After firing up the game you’ll be walked through a series of introductory missions the instruct you to lay down roads and plot out your first houses and businesses. As your population grows you’ll see an increasing number of people wandering around your town, and you’ll gradually gain access to new, more impressive looking buildings that will help you evolve your town into a virtual metropolis.

And you can’t just start arranging your city willy-nilly, either. Well, actually you probably can, but if you put some thought into it, you’ll find it grows more quickly. That’s because each building and decorative item you place can affect the value of the area around it. There’s also some basic micromanagment around each business’s supply chain. And from a visual perspective this is Zynga’s best looking game — buildings are rendered as 3D sprites, and you can rotate them depending on where you want to place them (this is the first Zynga game to use 3D).

Zynga claims this is their most social game yet. As with Zynga’s other games this social element is still asynchronous (i.e., you aren’t actually playing the game with a friend in real-time). But there are a few additions that boost your interaction with friends. The biggest is the ability to allow a friend to run a business located in your city. They have to ask for permission, but once you’ve granted it, your friend will control that business’s operations. I’m told that they can’t really run the business into the ground (it will still do fine even if they never log in), but if you work with friends who are especially attentive, you’ll benefit more. You can also exchange goods with friends using the game’s transit system, which includes trains and ships.

One interesting point: in FarmVille and most of Zynga’s other popular games, you get punished when you don’t log into the game frequently enough (in FarmVille your plants start to die off). CityVille isn’t employing this kind of punishment mechanic — your city won’t grow as quickly if you aren’t tending to it often, but it doesn’t start falling to shambles over time, either.  That sounds less stressful, but it could possibly lead to less engagement over time. One thing I’ve learned from my experience with other city simulations is that once you’ve achieved a decently high level — enough to access most of the more impressive buildings — the appeal of the game wears off quickly.

But Zynga has a few tricks up its sleeve to keep gamers interested. The biggest is a mission system — from the moment you start playing the game, you’re given tasks to complete. These run from the very basic (build a coffee shop) to much more involved — one story arc involves an archeological dig, which of course requires you to revamp the layout of your city.

One last, completely hilarious, thing to note: Zynga says CityVille will let you uproot trees and plant them somewhere else on your plot of land instead of demolishing them, allowing for a more eco-friendly experience than FrontierVille, which only lets you chop them down. I think they’re serious.

Source: First Look: Zynga Takes On Rivals With CityVille, A Casual Virtual Metropolis

More Hints Of iPhone Coming To Verizon

November 17th, 2010 11:12 admin View Comments

White iPhone

Folks at CoverWeb had initially published a photo, claiming to be Verizon’s white iPhone 4 with a redesigned antenna and no SIM card slot. But they’ve later updated the post to say that they are skeptical about the photo.

Meanwhile, folks at CultOfMac have noticed an interesting tweet from Verizon Careers, which is apparently an official Twitter account, which indicates that iPhone is coming to the Verizon.

CoverWeb initially reported:

What’s on the image?
1. The lack of a SIM card slot (Verizon doesn’t use SIM cards)
2. A new antenna design (Goodbye Antennagate)
3. The Verizon symbol as a network in the upper left of the screen.

White iPhone

But they have later updated the post to say that it might be fake:

I know that it might be (probably) fake, at least it brings the real specs of the Verizon iPhone 4. Let’s hope it’s not fake.

Meanwhile folks at 9to5Mac have noticed the following tweet from one of Verizon’s official Twitter account. 9to5Mac reports:

The operator of Verizon Careers’ Twitter account pimped their recent addition of the iPad to their mobile line-up, and was then asked by Twitter user slink317 for an “iPhone hint?”

Verizon Career’s response accompanied a retweet of slinky123′s question: “yes that is the latest scoop.”

Verizon Twitter

The tweet is quite cryptic if you ask us but interestingly, the tweet has since been pulled.

What do you think? Are you waiting for Verizon to start offering the iPhone?

[via CultOfMac, CoverWeb]

Source: More Hints Of iPhone Coming To Verizon

Soovox Wants To Help Brands Connect With Online Influencers

November 17th, 2010 11:30 admin View Comments

The measurement of online influence is a hot topic these days. For example, Klout is a popular app that helps users determine how much influence they wield on Twitter and Facebook. Soovox is launching to help users determine their social influence and aid marketers in connecting to the influencers for particular brands. Soovox, which is launching tomorrow, is offering TechCrunch readers an early look at the site if you use the code “soovoxtcvip” here.

Called the Social IQ, Soovox’s tool promises to measure a user’s ability to sway others’ opinions and actions. The startup uses an algorithm that tracks the user’s social web influence by measuring three main criteria to score their social influence: Reputation (authenticity, behavioral),
Connections (passive, active), and Knowledge Authority (consumer, professional). Social IQ tracks Facebook, Twitter, LinkedIn, and MySpace to determine influence.

As an incentive for consumers to sign up for Soovox, the company offers contests where users can win prizes. Users can also earn cash for participating on the site which can be used in a marketplace (which has not been launched yet).

For marketers, Soovox offers access to influencers/ambassadors of their brand or products. Social IQ allows brands to identify their brand Ambassadors (those with a high Social IQ score) and the Soovox marketplace will allow the brands to engage the influencers to participate in their marketing campaigns.

For now, the only feature that Soovox has available is the ability to measure your Social IQ and the startup is hoping to incentivize consumers to sign up with a contest to win a Macbook Air. In theory, Soovox sounds like a great way to match up brands with influencers. But in reality, the startup is going to need more than a laptop giveaway to get users to participate in the site. And if Soovox doesn’t manage to find influencers, then marketers won’t see any value in the site.

It’s also worth mentioning that a number of other apps out there help brands identify influencers on Facebook and Twitter, including Viralheat and PeopleBrowsr.

Source: Soovox Wants To Help Brands Connect With Online Influencers

Soovox Wants To Help Brands Connect With Online Influencers

November 17th, 2010 11:30 admin View Comments

The measurement of online influence is a hot topic these days. For example, Klout is a popular app that helps users determine how much influence they wield on Twitter and Facebook. Soovox is launching to help users determine their social influence and aid marketers in connecting to the influencers for particular brands. Soovox, which is launching tomorrow, is offering TechCrunch readers an early look at the site if you use the code “soovoxtcvip” here.

Called the Social IQ, Soovox’s tool promises to measure a user’s ability to sway others’ opinions and actions. The startup uses an algorithm that tracks the user’s social web influence by measuring three main criteria to score their social influence: Reputation (authenticity, behavioral),
Connections (passive, active), and Knowledge Authority (consumer, professional). Social IQ tracks Facebook, Twitter, LinkedIn, and MySpace to determine influence.

As an incentive for consumers to sign up for Soovox, the company offers contests where users can win prizes. Users can also earn cash for participating on the site which can be used in a marketplace (which has not been launched yet).

For marketers, Soovox offers access to influencers/ambassadors of their brand or products. Social IQ allows brands to identify their brand Ambassadors (those with a high Social IQ score) and the Soovox marketplace will allow the brands to engage the influencers to participate in their marketing campaigns.

For now, the only feature that Soovox has available is the ability to measure your Social IQ and the startup is hoping to incentivize consumers to sign up with a contest to win a Macbook Air. In theory, Soovox sounds like a great way to match up brands with influencers. But in reality, the startup is going to need more than a laptop giveaway to get users to participate in the site. And if Soovox doesn’t manage to find influencers, then marketers won’t see any value in the site.

It’s also worth mentioning that a number of other apps out there help brands identify influencers on Facebook and Twitter, including Viralheat and PeopleBrowsr.

Source: Soovox Wants To Help Brands Connect With Online Influencers

Zynga To Sell Candy Cane Seeds To Help Build Children’s Hospital

November 17th, 2010 11:43 admin View Comments

The UCSF drive to build a children’s hospital just got a little help from Zynga. Starting December 1 Farmville players will be able to purchase Candy Cane seeds for their farms, and 100% of proceeds will be donated to the UCSF Benioff Children’s Hospital. It’s an excellent cause that we are participating in an well – see details here.

This is a proven way for Zynga to raise cash for charity. They have, for example, raised $3 million for Haiti over two campaigns. And our understanding is that Zynga has ditched their occasional and controversial policy of keeping a percentage of proceeds from sale of charitable virtual goods.

We’ve also suggested to Zynga that they consider building a virtual children’s hospital as well to deal with childhood obesity, diabetes and other medical issues that may pop up from all of this candy cane growing. They didn’t seem to think that joke was funny.

The winner of the challenge will be given the right to name “The Link,†a children’s activity space for learning play and discovery in the new Hospital. I asked Zynga what they’ll name it if they win. I don’t think they’ve decided.

If you’d like to donate to this amazing project you can play Farmville and buy the seeds from December 1 to December 15. Or you can donate via Team TechCrunch, and I’m matching the first $10,000 in donations personally.

Source: Zynga To Sell Candy Cane Seeds To Help Build Children’s Hospital

LivingSocial Spends $5M For Controlling Stake In Social Shopping Site JumpOnIt

November 17th, 2010 11:36 admin View Comments

Social commerce startup LivingSocial is expanding to Australia, acquiring a controlling stake in the existing leading social shopping site, Jump On It, rather than competing with them head-on. Ironically, it looks like the Jump On It is currently down.

The agreement involves an investment of $5 million by the Washington, DC-based Groupon rival, and Jump On It will fold into LivingSocial’s branded Daily Deals. Together with LivingSocial, Jump On It says it will now reach more than 1.2 million Australians via email and Facebook – where it has attracted over 550,000 ‘fans’ – every day.

This recent expansion means LivingSocial is now operational in most English-speaking countries, including Australia, the U.S., Canada, UK and Ireland.

LivingSocial says it currently boasts 10 million subscribers across more than 100 markets worldwide, earning them $1 million a day, and adds that they project to book more than $500 million in revenue in 2011.

Source: LivingSocial Spends $5M For Controlling Stake In Social Shopping Site JumpOnIt

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