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Posts Tagged ‘digital games’

Steam For Linux Will Launch In 2012

June 5th, 2012 06:46 admin View Comments

Linux Business

An anonymous reader writes “Gabe Newell has responded to an email asking if Steam for Linux will be released this year with the simple answer ‘Yes.’ That means at some point in the next 7 months anyone running Linux will be able to download Steam and start playing a number of games, including at least one Valve title (most likely Left 4 Dead 2). After that the emphasis will be on game developers to start porting their Steam games over to Linux. 2012 could be a great year for gaming on Linux. The news follows the revelation in April that Valve was indeed working on a Linux port of its digital games service. At the time though, and as with all Valve software, we had no idea when it would get released.”

Source: Steam For Linux Will Launch In 2012

3DS and Vita Face Tough Battle Against Smartphones

August 16th, 2011 08:29 admin View Comments

Cellphones

An article at the Opposable Thumbs blog looks at the struggle between portable gaming devices and smartphones with access to a plethora of inexpensive games. “…most games simply have to be ‘good enough’ and convenient. If you already have a smartphone and an hour to kill, plenty of top-notch games can be downloaded in a minute for a dollar. With the 3DS or Vita, you’re being asked to buy expensive hardware and then feed it with games that cost $40 and up. Smartphones also present a compelling deal for small, adventurous developers: it’s inexpensive to create a game for these platforms, and developers don’t have to worry about physical storefronts, packaging design, or cartridge manufacturing. Sony is now pushing for a digital platform that relies heavily on downloads with the Vita, but Nintendo still seems to believe the future rests with expensive, physical carts. Trying to buy one of the few digital games available on the 3DS via the system’s e-shop is a slow, frustrating process.”

Source: 3DS and Vita Face Tough Battle Against Smartphones

EA Buys Bejeweled-Maker PopCap In Deal Worth Up To $1.3 Billion

July 12th, 2011 07:06 admin View Comments

Businesses

donniebaseball23 writes “Weeks ago, rumors were that Electronic Arts had stepped up to the plate to buy mobile/casual gaming publisher PopCap, developer of titles such as Bejeweled and Plants vs Zombies. Today, EA has confirmed that it has purchased PopCap for a final sum of $650 million and $100 million in shares of EA common stock. There’s also the possibility for up to $550 million in earn-outs for hitting 2013 financial milestones. That would bring the price to a whopping $1.3 billion. ‘We picked EA because they have recast their culture around making great digital games,’ said David Roberts, CEO of PopCap. ‘By working with EA, we’ll scale our games and services to deliver more social, mobile, casual fun to an even bigger, global audience.’” More broadly, EA’s plan for PopCap is: “don’t break it.”

Source: EA Buys Bejeweled-Maker PopCap In Deal Worth Up To $1.3 Billion

Pew Study Shows 65 Percent Of People Pay For Digital Content—Mostly Music, Software, And Mobile Apps

December 30th, 2010 12:28 admin View Comments

The Pew Internet organization put out results of a survey on how many people pay for digital content online. The study found that 65 percent of people online have paid to download some form of digital content or for a subscription to a digital media service. The survey excluded physical goods bought online and was focussed only on digital content such as music, software, news, and other online or electronic publications.

For those who do spend money online on digital media, most spend between $1 and $10 a month, with 68 percent spending less than $30 a month. (You can see the distribution of amount spend in the chart above). The two kinds of digital goods people are most willing to pay for by far are music and software. One third of respondents (33 percent) say they have paid for either digital music or software online. And 21 percent have paid for mobile apps. So if you combine mobile apps and other forms of software, that is the largest single category even accounting for overlap in the numbers. Paying for digital games comes in fourth at 19 percent.

What about digital newspapers or magazines behind paywalls or for sale for tablets like the iPad? A respectable 18 percent of respondents say they have paid for news or other reports online. That even beats out the 16 percent who have paid for movies or TV shows. Media companies will love that stat. And ebooks? Only 10 percent have bothered to pay for those.

Here is the full breakdown:

33% of internet users have paid for digital music online
33% have paid for software
21% have paid for apps for their cell phones or tablet computers
19% have paid for digital games
18% have paid for digital newspaper, magazine, or journal articles or reports
16% have paid for videos, movies, or TV shows
15% have paid for ringtones
12% have paid for digital photos
11% have paid for members-only premium content from a website that has other free material on it
10% have paid for e-books
7% have paid for podcasts
5% have paid for tools or materials to use in video or computer games
5% have paid for “cheats or codes†to help them in video games
5% have paid to access particular websites such as online dating sites or services
2% have paid for adult content

Source: Pew Study Shows 65 Percent Of People Pay For Digital Content—Mostly Music, Software, And Mobile Apps

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