writes “Chris Roberts, game designer of Wing Commander fame, has had great success with his new crowd-funded Star Citizen project — so much that the $2m base goal has been smashed with weeks to go on the Kickstarter portion of the campaign. Now Chris is floating a list of stretch goals for fans to vote on, with Linux and Mac support both listed as stretch goal candidates. Since Star Citizen is based on the popular CryENGINE 3 game engine, these stretch goals are equivalent to funding Linux and Mac ports of CryENGINE. Chris couldn’t make any absolute promises yet, since he doesn’t own the engine, but CryENGINE 3 already supports Android, so at least there is existing OpenGL ES support to be leveraged towards adding Linux and Mac OpenGL support. If there is enough outpouring of cross-platform support from fans in this poll, Star Citizen could turn out to be the high-profile game that brings a AAA game engine to the growing Mac and Linux gaming communities — analogous to the role played by Wasteland 2 in bringing official Linux support to the Unity 4 engine popular among so many Indie developers.”
Source: Will the Star Citizen Project Fund Linux and Mac Ports For CryENGINE 3?
Categories: slashdot Chris, Chris Roberts, Citizen, cross platform support, CryENGINE, developers source, game, Linux, Mac, Mac OpenGL, Mac Ports, Mr. Jaggers, poll star, Star, support, unity
An anonymous reader writes “Salesforce.com CEO Marc Benioff is the latest to predict Windows 8 will be a disaster for Microsoft, but for a different reason than some others: he says that Windows is simply irrelevant in the new era of cloud computing and bring-your-own-devices (BYOD), which will become clear to corporate IT decision makers when they confront the upgrade decision. Of course, this conveniently dovetails with Salesforce’s market position, so consider the source. Another interesting development is the growing rivalry between Benioff and his old boss Larry Ellison; Salesforce.com is a longtime Oracle shop, but they have just announced intentions to hire 40-50 PostgreSQL developers.“
Source: Salesforce.com’s Benioff Disses Windows 8, Oracle
Categories: slashdot anonymous reader, BYOD, CEO Marc Benioff, com, decision, developers source, Larry Ellison, marc benioff, salesforce, source, Windows
silentbrad writes “GameStop’s bosses are obviously tired of hearing about how used games are killing gaming, about how unfair they are on the producers of the games who get nothing from their resale. One astonishing stat is repeated by three different managers during presentations. 70 percent of income consumers make from trading games goes straight back into buying brand new games. GameStop argues that used games are an essential currency in supporting the games business. The normal behavior is for guys to come into stores with their plastic bags full of old games, and trade them so that they can buy the new Call of Duty, Madden, Gears of War. GameStop says 17 percent of its sales are paid in trade credits. The implication is clear — if the games industry lost 17 percent of its sales tomorrow, that would be a bad day for the publishers and developers.’”
Source: What Happens To Your Used Games?
An anonymous reader writes “Valve Software, in their Linux Steam / Source Engine effort, plus the rumored Steam Box, is continuing to hire top Linux developers. So far they have poached the lead developers of the DarkPlaces open-source engine used by Nexuiz/Xonotic, the founder of Battle for Wesnoth, and just yesterday they hired Sam latinga, creator of Simple DirectMedia Layer. According to Michael Larabel, they are still trying to hire more Linux kernel developers, driver experts, and other ‘extremely talented Linux developers.’”
Source: Valve Continues Recruiting Top Linux Talent
Categories: slashdot battle for wesnoth, developers source, engine, kernel developers, Linux, Michael Larabel, Sam, simple directmedia layer, source, Steam, steam box, Valve
Vigile writes “In a talk earlier this year at DICE, Epic Games’ Tim Sweeney discussed the state of computing hardware as it relates to gaming. While there is a rising sentiment in the gaming world that the current generation consoles are ‘good enough’ and that the next generation of consoles might be the last, Sweeney thinks that is way off base. He debates the claim with some interesting numbers, including the amount of processing and triangle power required to match human anatomical peaks. While we are only a factor of 50x from the necessary level of triangle processing, there is 2000x increase required to meet the 5000 TFLOPS Sweeney thinks will be needed for the 8000×4000 resolution screens of the future. It would seem that the ‘good enough’ sentiment is still a long way off for developers.”
Source: 2000x GPU Performance Needed To Reach Anatomical Graphics Limits For Gaming?
Categories: slashdot developers source, gaming, generation, generation consoles, interesting numbers, necessary level, processing, resolution screens, sentiment, Tim Sweeney, triangle
theodp writes “How’d you like to be deemed unworthy of a job based upon a scan of your GitHub updates? That’s what proposed in a newly-published IBM patent application for Automated Analysis of Code Developer’s Profile, which proposes weeding out developer candidates for certain roles based on things like the amount of changes one typically makes with each commit, how frequently and regularly one makes commits, what hours of the day one makes commits, the percentage of commits with conflicts that one resolves, and the ‘depth’ of one’s commit comments (‘shallow’, ‘mid-range’ or ‘deep’). Big Blue explains that commit or repository interactions can be used to produce a ‘conclusion report’ that compares a developer to others who have profiles on the repository, which helps management ‘avoid wasted time with ineffective developers.”
Source: IBM Seeks Patent On Judging Programmers By Commits
December 14th, 2011 12:08
In the fast-changing digital music streaming space, it’s hard to know which service is best for you. Spotify gets the most hype, but lots of people love Rdio, which has solid backing and a huge library of music. There are also beloved underdogs like MOG and Grooveshark.
When it comes to choosing which option to go for, the most you can do is take each service for a spin, run a couple searches for stuff you like and see what comes up. You can get a general feeling of which one’s a better fit and go with your gut, but wouldn’t some hard data be nice?
The folks at Wired thought so, and decided to conduct an API-fueled study of Spotify and Rdio to see which service had more acclaimed music and which artists were exclusive to either service. The study took the API’s from Spotify and Rdio and checked them against a dataset of 5,000 popular albums from user-generated music review site Rate Your Music.
The results show Rdio coming out on top by a number of measures, despite the fact that Spotify is known to have a bigger selection overall. Several respected artists were only availble on Rdio, including Bob Dylan, Pink Floyd, Queen and Thelonius Monk. Both services have a ton of exclusive albums, but only Rdio can boast Pink Floyd’s Dark Side of the Moon or London Calling by The Clash.
Spotify (at 4.8%) had slightly fewer exclusive albums than Rdio, on which 6.8% of the albums were available exclusively. Nine of the 100 most popular albums were only on Rdio, while only one of them was exclusive to Spotify.
To be fair, Rate Your Music is probably not the most authoritative source of what’s popular. A more complex analysis might mash together datasets from Billboard, Last.fm and, if possible, Amazon user reviews to come up with a more comprehensive list of popular albums.
Not included in the study were services like Grooveshark and MOG, the latter of which does not make an API available to developers.
Source: Rdio Beats Spotify at Having Music You Actually Like, Says Study
Categories: readwriteweb Bob Dylan, developers source, Floyd, floyd queen, Grooveshark, London, Moon, music, Queen, Rdio, service, Spotify, Study, Thelonius, thelonius monk
iamflimflam1 writes “The Guardian is running a story on how app developers in the UK are withdrawing from the US app store over patent fears. ‘The growth of patent lawsuits over apps raises serious issues for all the emerging smartphone platforms, because none of the principal companies involved — Apple, Google or Microsoft — can guarantee to protect developers from them. Even when the mobile OS developer has signed a patent licence — as Apple has with at least one company currently pursuing patent lawsuits — it is not clear that it has any legal standing to defend developers.’ This follows a blog post from the iconfactory about the death of independent developers. Have the big corporations really won? What is the future for small teams and one-man-band developers?”
Source: UK Developers Quit US App Store Over Patent Fears
Categories: slashdot App, Apple, developers source, independent developers, mdash, patent, patent lawsuits, patent licence, Store, UK, uk developers, US
dkd903 wrote in with an interview with Chris Dibona in Der Standard. Within, he declares Android as “… the dream come true. It’s your Linux desktop, it’s tthe ultimate success story of Linux
that I’ve been working on personally since 1995.” There’s lots of other good stuff on Google’s internal use of GNU/Linux “If you’d look at laptops it’s maybe 70 percent Mac OS X and most of the rest is Linux, we are a huge customer of Apple. Engineering Desktops are overwhelmingly running on Linux. We have our own Ubuntu derivative called ‘Goobuntu’ internally for that, integrating with our network – we run all our the home directories from a file server — and with some extra tools already built-in for developers.”
Source: Chris Dibona On Free Software and Google
Categories: slashdot apple engineering, Chris DiBona, Der, developers source, dkd, goobuntu, google, interview, Linux, Mac OS, mac os x