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Posts Tagged ‘Design’

Early Apple Designs Revealed, Courtesy of Harmut Esslinger

December 30th, 2012 12:19 admin View Comments

Apple

SternisheFan writes with an excerpt as carried by CNET of former Apple design chief Harmut Esslinger’s upcoming book, titled Design Forward: Creative Strategies for Sustainable Change. Writing of Steve Job’s integration of design as an essential element across the company as a whole, Esslinger says: “The company’s [then] CEO, Michael Scott, had created different business divisions for each product line, including accessories such as monitors and memory drives. Each division had its own head of design and developed its products the way it wanted to. As a result, Apple’s products shared little in the way of a common design language or overall synthesis In essence, bad design was both the symptom and a contributing cause of Apple’s corporate disease. Steve’s desire to end the disjoined approach gave birth to a strategic design project that would revolutionize Apple’s brand and product lines, change the trajectory of the company’s future, and eventually redefine the way the world thinks about and uses consumer electronics and communication technologies.” CNET shows off a few of those old designs (many of them appearing unsurprisingly fresh), but for much more of them see these images at designboom.

Source: Early Apple Designs Revealed, Courtesy of Harmut Esslinger

Early Apple Designs Revealed, Courtesy of Hartmut Esslinger

December 30th, 2012 12:19 admin View Comments

Apple

SternisheFan writes with an excerpt as carried by CNET of former Apple design chief Hartmut Esslinger’s upcoming book, titled Design Forward: Creative Strategies for Sustainable Change. Writing of Steve Job’s integration of design as an essential element across the company as a whole, Esslinger says: “The company’s [then] CEO, Michael Scott, had created different business divisions for each product line, including accessories such as monitors and memory drives. Each division had its own head of design and developed its products the way it wanted to. As a result, Apple’s products shared little in the way of a common design language or overall synthesis In essence, bad design was both the symptom and a contributing cause of Apple’s corporate disease. Steve’s desire to end the disjoined approach gave birth to a strategic design project that would revolutionize Apple’s brand and product lines, change the trajectory of the company’s future, and eventually redefine the way the world thinks about and uses consumer electronics and communication technologies.” CNET shows off a few of those old designs (many of them appearing unsurprisingly fresh), but for much more of them see these images at designboom.

Source: Early Apple Designs Revealed, Courtesy of Hartmut Esslinger

Russia Says Next-Gen Spacecraft Design Ready

December 28th, 2012 12:04 admin View Comments

ISS

The next generation of Russian spacecraft will be ready for test flights by 2017, according to Energia President Vitaly Lopota. ‘We have completed the technical design project taking into account the fact that the new spaceship is to fly to the Moon, among other places,’ he said. Federal Space Agency Roscosmos head Vladimir Popovkin says the new ship would be built by 2018 and would be able to conduct missions to the International Space Station and the Moon.

Source: Russia Says Next-Gen Spacecraft Design Ready

Microsoft Kills Expression Suite — And Makes It Free, For Now

December 22nd, 2012 12:50 admin View Comments

Software

mikejuk writes “Microsoft has announced that the Expression suite of design tools is no more. It has been removed from sale immediately and it has been placed on a maintenance only status until it reaches its end of life. Expression was Microsoft’s offering for designers and competed directly with Adobe products. You can now download the components of Expression — Design 4, Web 4 and Encoder 4 — for free but you can’t buy them. Of course, knowing that you are using ‘doomed’ products, even for free, takes some of the icing off the cake.The central component of the suite the UI designer Blend is to be integrated with Visual Studio 2012 probably along with Update 2. It looks as if Microsoft is giving up on trying to get designers to use its tools.”

Source: Microsoft Kills Expression Suite — And Makes It Free, For Now

Coderdojo Inspires Coding In Kids As Young As Seven

December 5th, 2012 12:10 admin View Comments

Education

An anonymous reader writes “With kids growing up in an increasingly digital world, it’s alarming that many of them have no idea how the devices that power their lives actually work. So three cheers for Coderdojo — a worldwide group of volunteers teaching programming and web design to children aged seven and up. From the article: ‘Coderdojo’s format is open and inclusive. Participants can use the operating system and programming tools of their choice. There is no set curriculum and the only rule is: “Above all: be cool.” More rigid approaches, he suggests, can often stifle learners’ enthusiasm: “A lot of coding tuition aimed at young people tends to revolve around games,” he said. “But that can disengage some young people. Many of them, particularly girls, just aren’t interested in gaming. “On the other hand, doing something like developing a web site shows them that they can do things they might not have realized they were able to and combines artistic and design skills with an understanding of why things are built in a certain way.”‘”

Source: Coderdojo Inspires Coding In Kids As Young As Seven

Apple Declutters, Speeds Up iTunes With Major Upgrade

December 2nd, 2012 12:24 admin View Comments

DRM

Hugh Pickens writes writes “The Washington Post reports that Apple has finally unveiled their new version of iTunes, overhauling its look and feel and integrating it more closely with the company’s iCloud Internet- storage service with one of the biggest upgrades Apple has made to the program with 400 million potential users since its debut more than a decade ago. The new design of iTunes moves away from the spreadsheet format that Apple has featured since its debut and adds more art and information about musicians, movies and television shows. It also adds recommendation features so users can find new material. According to David Pogue of the NY Times Apple has fixed some of the dumber design elements that have always plagued iTunes. ‘For years, the store was represented only as one item in the left-side list, lost among less important entries like Radio and Podcasts. Now a single button in the upper-right corner switches between iTunes’s two personalities: Store (meaning Apple’s stuff) and Library (meaning your stuff).’ Unfortunately, Apple hasn’t fixed the Search box. As before, you can’t specify in advance what you’re looking for: an app, a song, a TV show, a book. Whatever you type into the Search box finds everything that matches, and you can’t filter it until after you search. It feels like a two-step process when one should do. ‘Improvements in visual navigation and a more logical arrangement of tools are good, but for me the biggest positive within iTunes 11 remains its vastly improved performance on all three Macs I’ve tested it on, including a relatively ancient five-year-old MacBook,’ writes Jonny Evans.”

Source: Apple Declutters, Speeds Up iTunes With Major Upgrade

Hackers Discover Wii U’s Processor Design and Clock Speed

November 30th, 2012 11:24 admin View Comments

Nintendo

MojoKid writes “Early, off-the-record comments from game developers indicated that the Nintendo’s Wii U console horsepower was on par with, or a bit behind the Xbox 360 and PS3, which raised questions about just how ‘next-generation’ the Wii U would be. Now, Wii and PS3 hacker Hector Martin (aka Marcan) has answered some of these questions and raised a few others. According to his findings, the Wii U’s CPU is a triple-core design clocked at 1.24GHz. Marcan identifies the base design as a PowerPC 750, which makes sense. Nintendo used PowerPC 750-derived processors in both the GameCube and the Wii. Retaining that architecture for the Wii U would simplify backwards compatibility and game development. Now factor in the GPU, which is reportedly clocked at 550MHz. Some have favored the Radeon HD 4000 series as a basis for the part; I still think a low-end Radeon 5000, like Redwood Pro, makes more sense. That GPU was built on 40nm, measured 104mm sq, clocked in at 649MHz, and had a 39W TDP. The die size discrepancy between the Wii U and Redwood Pro would account for the 32MB of EDRAM cache we know the Wii U offers. Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower.”

Source: Hackers Discover Wii U’s Processor Design and Clock Speed

Ask Slashdot: DIY 4G Antenna Design For the Holidays?

November 30th, 2012 11:04 admin View Comments

The Internet

eldavojohn writes “This holiday season I will return to the land of my childhood. It is flat and desolate with the nearest major city being a three hour car drive away. Although being able to hear the blood pulse through your ears and enjoying the full milky way is nice, I have finally convinced my parents to get “the internet.” It’s basically a Verizon Jetpack that receives 4G connected to a router. My mom says it works great but she has complained of it cutting in and out. I know where the tower is, this land is so flat and so devoid of light pollution that the tower and all windmills are supernovas on the horizon at night. Usually I use my rooted Galaxy Nexus to read Slashdot, reply to work e-mails, etc. I would like to build an antenna for her 4G device so they can finally enjoy information the way I have. I have access to tons of scrap copper, wood, steel, etc and could probably hit a scrap yard if something else were needed. As a kid, I would build various quad antennas in an attempt to get better radio and TV reception (is the new digital television antenna design any different?) but I have no experience with building 4G antennas. I assume the sizes and lengths would be much different? After shopping around any 4G antenna costs way too much money. So, Slashdot, do you have any resources, suggestions, books, ideas or otherwise about building something to connect to a Jetpack antenna port? I’ve got a Masters of Science but it’s in Computer Science so if you do explain complicated circuits it helps to explain it like I’m five. I’ve used baluns before in antenna design but after pulling up unidirectional and reflector antenna designs, I realize I might be in a little over my head. Is there an industry standard book on building antennas for any spectrum?”

Source: Ask Slashdot: DIY 4G Antenna Design For the Holidays?

Nintendo Wii U Teardown Reveals Simple Design

November 18th, 2012 11:35 admin View Comments

Handhelds

Vigile writes “Nintendo has never been known to be very aggressive with its gaming console hardware and with today’s release (in the U.S.) of the Wii U we are seeing a continuation of that business model. PC Perspective spent several hours last night taking apart a brand new console to reveal a very simplistic board and platform design topped off with the single multi-chip module that holds the IBM PowerPC CPU and the AMD GPU. The system includes 2GB of GDDR3 memory from Samsung and Foxconn/Hon-Hai built wireless controllers for WiFi and streaming video the the gamepad. Even though this system is 5 years newer, many analysts estimate the processing power of Nintendo’s Wii U to be just ahead of what you have in the Xbox 360 today.”

Source: Nintendo Wii U Teardown Reveals Simple Design

Nintendo Wii U Teardown Reveals Simple Design

November 18th, 2012 11:35 admin View Comments

Handhelds

Vigile writes “Nintendo has never been known to be very aggressive with its gaming console hardware and with today’s release (in the U.S.) of the Wii U we are seeing a continuation of that business model. PC Perspective spent several hours last night taking apart a brand new console to reveal a very simplistic board and platform design topped off with the single multi-chip module that holds the IBM PowerPC CPU and the AMD GPU. The system includes 2GB of GDDR3 memory from Samsung and Foxconn/Hon-Hai built wireless controllers for WiFi and streaming video the gamepad. Even though this system is five years newer, many analysts estimate the processing power of Nintendo’s Wii U to be just ahead of what you have in the Xbox 360 today.”

Source: Nintendo Wii U Teardown Reveals Simple Design

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