August 31st, 2010 08:17
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adeelarshad82 writes “Microsoft unveiled a new wireless Xbox 360 controller, which features a revamped D-pad that transforms from a plus to a disc. The new D-pad was developed to address complaints from users. Other new features include: A, B, X, and Y buttons that are gray instead of the standard red, green, yellow, and blue; and a matte silver color. The controller includes 2.4-GHz wireless technology with a 30-foot range.”
Source: Microsoft Unveils New Xbox 360 Wireless Controller

Categories: slashdot Tags: adeelarshad, B, controller, foot range, Microsoft, new xbox 360, pad, silver color, X, Xbox, xbox 360, xbox 360 wireless controller
June 15th, 2010 06:51
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Sony took the stage for the last major keynote of E3 this afternoon, splitting their attention evenly between hardware improvements and new games. First, they talked about 3D technology — Sony plans to try driving 3D adoption in a similar way to what they did with Blu-ray, with 20 titles planned for March 2011 or earlier. Headlining those will be Killzone 3 (coming February 2011), Gran Turismo 5 (coming November 2nd), Tron Evolution, Mortal Kombat, and Crysis 2. Sony also released launch details for their PS Move motion control system. It will be released on September 19th in the US, the motion controller will cost $50, and the navigation controller will cost $30. Several games will get retroactive Move support, such as Resident Evil 5, Heavy Rain, and Tiger Woods PGA Tour 11. An RPG called Sorcery was demonstrated; your character has a wand that’s very similar to the controller, and you throw arcane bolts or draw walls of fire just as you’d expect. Read on for more about Sony’s E3 announcements.
Sony also unveiled a new campaign for the PSP, apparently designed to compete with phone games. Upcoming titles include Metal Gear Solid: Peacewalkers, Invizimals (an augmented reality game that makes use of the camera), God of War: Ghost of Sparta, and Kingdom Hearts. Moving back to the PS3, they gave a presentation on LittleBigPlanet 2, emphasizing how it is a platform for all kinds of games. Users will be able to create almost any type of game within LBP 2 — FPS, RTS, RPG, racing, space shooters, etc. They showed several brief demonstrations created in a short period of time, and it appears to be a very robust set of tools.
Next, Sony announced a long-rumored subscription service for the PlayStation Network called PlayStation Plus. It’s intended to provide additional services to gamers for $50 a year. Existing PSN features won’t change, and PSPlus will provide access to betas, themes, discounts at the Store, and other services. The crowd wasn’t particularly pleased at this, and Sony quickly moved on to upcoming games. Valve’s Gabe Newell came out on stage and announced that Portal 2 will be coming to the PS3, apparently with some limited Steam Cloud integration. We also got presentations on Dead Space 2 and a new Twisted Metal game planned for 2011
Source: PS Move Launch Date and Price Announced, Portal 2 For the PS3

Categories: slashdot Tags: controller, Gabe Newell, game, games, ghost of sparta, God, gran turismo 5, hardware improvements, mdash, motion control system, PlayStation, ps3, Rain, Read, Sony, stage, Tiger Woods, tiger woods pga tour, US, Valve
March 19th, 2010 03:26
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The $64,000 question about Sony’s upcoming motion control system, the PlayStation Move, is how responsive it will be compared to traditional console controllers and its counterparts from Nintendo and Microsoft. Eurogamer slowed down videos of Sony’s tech demo software to establish a rough baseline latency that developers will have to work with. Quoting:
“While exact latency measurements aren’t possible in these conditions, a ballpark idea of the level of response isn’t a problem at all. The methodology is remarkably straightforward. Keep your hand as steady as possible, then make fast motions with the controller. Count the frames between your hand moving, and the motion being carried out on-screen. Equally illuminating is to stop your movement suddenly, then count the frames necessary for your on-screen counterpart to catch up. While not 100 per cent accurate, repeat the process enough times and the frame difference becomes fairly evident. Bearing all of that in mind, and recognizing that we don’t know how much latency the display itself is adding, I’d say that a ballpark figure of around 133ms of controller lag (give or take a frame) seems reasonable, certainly not the ultra-fast crispness of response we see from games like Burnout Paradise or Modern Warfare, but fine for most of the applications you would want from such a controller.”
Source: Lag Analysis For the PlayStation Move

Categories: Uncategorized Tags: burnout paradise, controller, eurogamer, frame difference, games, inputdev, latency, latency measurements, motion, motion control system, PlayStation, playstationmove, prototype, Sony, Stats
March 11th, 2010 03:38
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itwbennett writes “In a 45-minute press conference at the Game Developers Conference in San Francisco, Sony announced its motion controller, officially named the Playstation Move. The Move, consists of the Eye Toy (a camera pointed at the player) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft, writes blogger Peter Smith. ‘Alternatively games can use two of the wands, or one wand and one “sub-controller” that has an analog stick (the camera is always required),’ says Smith. ‘If this is sounding very much like the Wii’s Remote and Nunchuk well, you aren’t far off (though at least there’s no cable between the two parts to smack you in the face when things get heated).’ Here are Smith’s thoughts on the demo: ‘All in all, the demos seemed OK, but I, at least, wasn’t really blown away by any of them. That said, it’s always hard to tell how well these systems work without actually trying them for yourself. You need to feel the connection (or lack thereof) between what your hands are doing and what’s going on on-screen in order to be sure. For example, in the boxing demo the player did a quick spin move that led to a roundhouse punch. It’s hard to say if his motion triggered a pre-set action (a ‘combo’) or if the system was able to track the controller that accurately, and was able to ‘connect the dots’ from when his body briefly occluded the wand to when it reappeared.’”
Source: Sony’s PS3 Motion Controller Gets Demoed and Named

Categories: slashdot Tags: camera, conference, controller, eye toy, game developers conference, games, inputdev, motion, motion controller, Peter Smith, PlayStation, San Francisco, Sony, Wii
March 11th, 2010 03:38
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itwbennett writes “In a 45-minute press conference at the Game Developers Conference in San Francisco, Sony announced its motion controller, officially named the Playstation Move. The Move consists of the Eye Toy (a camera pointed at the player) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft, writes blogger Peter Smith. ‘Alternatively games can use two of the wands, or one wand and one “sub-controller” that has an analog stick (the camera is always required),’ says Smith. ‘If this is sounding very much like the Wii’s Remote and Nunchuk well, you aren’t far off (though at least there’s no cable between the two parts to smack you in the face when things get heated).’ Here are Smith’s thoughts on the demo: ‘All in all, the demos seemed OK, but I, at least, wasn’t really blown away by any of them. That said, it’s always hard to tell how well these systems work without actually trying them for yourself. You need to feel the connection (or lack thereof) between what your hands are doing and what’s going on on-screen in order to be sure. For example, in the boxing demo the player did a quick spin move that led to a roundhouse punch. It’s hard to say if his motion triggered a pre-set action (a ‘combo’) or if the system was able to track the controller that accurately, and was able to ‘connect the dots’ from when his body briefly occluded the wand to when it reappeared.’”
Source: Sony’s PS3 Motion Controller Gets Demoed and Named

Categories: slashdot Tags: camera, conference, controller, eye toy, game developers conference, motion, motion controller, Peter Smith, San Francisco, Sony, Wii
December 23rd, 2009 12:00
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Microsoft’s new Xbox 360 controller is no controller at all. Codenamed Project Natal, the interface uses a depth sensor, mikes and a lo-res camera to read your gestures.
Source: With Microsoft’s New Interface, You Are the Joystick

December 21st, 2009 12:22
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MojoKid writes “Intel has unveiled its next-generation Atom N450 processor, and a review of the new Asus Eee PC 1005PE netbook that houses it shows decent gains in performance and lower power consumption. The Atom N450 has been re-architected similar to Intel’s other notebook processors in that it now has an integrated memory controller and graphics core on the CPU itself. In addition, Intel’s serial DMI (Direct Media Interface) now replaces the system bus to the Southbridge IO controller. From a performance standpoint, the Atom N450 single core chip offers a nice performance gain versus previous generation Atom CPUs and it appears Intel has dual-core variants of the chip on the horizon as well.”
Source: Intel Launches Next-Gen Atom N450 Processor

Categories: slashdot Tags: asus eee pc, atom, controller, hardware, Intel, IO, lower power consumption, media interface, mobile, notebook processors, Performance, performance standpoint, portables, processor
December 11th, 2009 12:00
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“The Famous Takahashi” shares uncanny tips and techniques for squeezing an amazing 16 shots per second out of a videogame controller.
Source: Video: Takahashi-Meijin’s Button-Mashing Secrets Revealed

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