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Guild Wars 2 Devs Aiming For the Top

March 24th, 2011 03:42 admin Leave a comment Go to comments

Role Playing (Games)

As various MMOs have been released over the past several years, their developers have been wary about the inevitable measuring against World of Warcraft, often saying that “second-best” is more than good enough for them. Not so for ArenaNet as they work on Guild Wars 2; they’re aiming right for the top. And according to a detailed preview now up at Eurogamer, their effort is paying off : “Two huge and risky decisions have been made in its design: junking the ‘holy trinity’ of character class roles (protective ‘tank’, damage-dealer and healer) and doing away with the quest-style architecture for game content. Yet, in moment-to-moment play, Guild Wars 2 looks and feels instantly and reassuringly like a fantasy MMORPG – just a noticeably fresh one. It’s a question of flow. Combat is still hotkey-based, but faster and smoother and more streamlined, involving more movement and positioning. The levelling curve is now an almost flat line, replacing the epic ascent with a steady journey where content, not advancement, is king.”

Source: Guild Wars 2 Devs Aiming For the Top

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