Home > slashdot > DirectX ‘Getting In the Way’ of PC Game Graphics, Says AMD

DirectX ‘Getting In the Way’ of PC Game Graphics, Says AMD

March 19th, 2011 03:01 admin Leave a comment Go to comments

AMD

Bit-tech recently spoke with Richard Huddy, worldwide developer relations manager of AMD’s GPU division, about the lack of a great disparity between PC game graphics and console game graphics, despite the hardware gap. Quoting: “‘We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it’s very clear that the games don’t look ten times as good. To a significant extent, that’s because, one way or another, for good reasons and bad – mostly good, DirectX is getting in the way.’ Huddy says that one of the most common requests he gets from game developers is: ‘Make the API go away.’ ‘I certainly hear this in my conversations with games developers,’ he says, ‘and I guess it was actually the primary appeal of Larrabee to developers – not the hardware, which was hot and slow and unimpressive, but the software – being able to have total control over the machine, which is what the very best games developers want. By giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that’s going to put pressure on Microsoft – no doubt at all.’”

Source: DirectX ‘Getting In the Way’ of PC Game Graphics, Says AMD

Related Articles:

  1. DirectX 11 Coming To Browser Games
  2. Microsoft Phases Out XNA and DirectX?
  3. DirectX 12 Promises Lower-level Hardware Access On Multiple Platforms
  4. Why You Should Use OpenGL and Not DirectX
  5. AMD Says There Will Be No DirectX 12 — Ever
blog comments powered by Disqus
YOYOYOOYOYOYO