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Microsoft Research Takes On Go

January 2nd, 2011 01:28 admin Leave a comment Go to comments

mikejuk writes “Microsoft Research has used F# and AI to implement a consumer-quality game of Go — arguably the most difficult two-person game to implement. They have used an interesting approach to the problem of playing the game, which is a pragmatic cross between tree search with pruning and machine learning to spot moves with a ‘good shape.’ The whole lot has been packaged into an XNA-based game with a story.”

Source: Microsoft Research Takes On Go

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