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How Death Rally Got Ported

August 10th, 2010 08:30 admin Leave a comment Go to comments

An anonymous reader writes “Last year, I got the opportunity to port Remedy Entertainment’s Death Rally to modern platforms off its original MS-DOS sources. I wrote an article about the porting process for Game Developer magazine, and now I’ve posted the text of the article for general consumption. ‘The source software platform was DOS, Watcom C, and some Dos4GW-style DOS extender. The extender basically meant you could use more than 640k of memory, and would not need any weird code for data larger than 64k. The game displayed in VESA 640×480 and MCGA 320×200 graphics modes, all with 8-bit palettes; there was no true color anywhere. There were also some per-frame palette change tricks that emulators have trouble with. The source code was mostly pure C with a couple dozen inline assembly functions. There were a few missing subsystems, specifically audio and networking, which would have to be replaced completely anyway, as well as one file for which the source code was lost and only a compiled object was available.’”

Source: How Death Rally Got Ported

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