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Adobe To Stop Working On Flash For iPhone

April 21st, 2010 04:21 admin Leave a comment Go to comments

Adobe to stop Flash to iPhone compiler investment

Steve Jobs' dislike for Flash is well documented. The relationship between Apple and Adobe reached a dead end earlier this month when Cupertino announced changes to its App Developer License agreement that effectively banned the use of cross-compiler programs for iPhone app development.

The move is seen as a direct attack on the Flash-to-iPhone compiler application available with the recently launched Adobe Creative Suite 5. 

Consequently, Adobe has now revealed that the company will be giving up on its efforts to bring Flash to the iPhone. In a recently published blog post, Mike Chambers, the Principal Product Manager for Developer Relations for Flash platform at Adobe has revealed that his company shall no longer be investing its resources for CS5's iPhone app functionality. Warning developers that the applications they build for iPhone using the Flash platform may no longer be approved by Apple, Chambers writes:

"While it appears that Apple may selectively enforce the terms, it is our belief that Apple will enforce those terms as they apply to content created with Flash CS5. Developers should be prepared for Apple to remove existing content and applications (100+ on the store today) created with Flash CS5 from the iTunes store.

We will still be shipping the ability to target the iPhone and iPad in Flash CS5. However, we are not currently planning any additional investments in that feature."

Despite the decision to halt investments on the Flash-to-iPhone compiler feature, Chambers says that the company's investments in the area shall not go wasted and that the learnings from the product shall be leveraged for other platforms like Android. Describing Adobe's partnership with Google in the launch of Android based tablets as "promising", Chambers says that he is excited about the opportunities that these devices will offer.

Chamber noted that "ultimately open platforms will win out over the type of closed, locked down platform that Apple is trying to create".

Apple spokesperson Trudy Muller responded to Chambers comment about Apple trying to create closed, locked down platform with the following statement:

"Someone has it backwards–it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe's Flash is closed and proprietary." 

Adobe's decision to throw in the towel is pretty understandable. However, it needs to be noted that Flash is commonly seen as a resource intensive application and Steve Jobs' remarks that it is a "CPU Hog" is not entirely false. Under such circumstances we wonder if Google will continue their patronage for the platform moving ahead. What do you think?

[via Mike Chambers Blog, CNET]

Source: Adobe To Stop Working On Flash For iPhone

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