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Professor Ditches Grades For XP System

March 18th, 2010 03:57 admin Leave a comment Go to comments

schliz writes “Like in World of Warcraft, students of Indiana University’s game design classes start as Level 1 avatars with 0 XP, and progress by completing quests solo, as guilds, or in ‘pick up groups.’ Course coordinator Lee Sheldon says students are responding with ‘far greater enthusiasm,’ and many specifics of game design could also be directly applied to the workforce. These included: clearly defining goals for workers; providing incremental rewards; and balancing effort and reward.”

Source: Professor Ditches Grades For XP System

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