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OpenGL 4.0 Spec Released

March 11th, 2010 03:22 admin Leave a comment Go to comments

tbcpp writes “The Khronos Group has announced the release of the OpenGL® 4.0 specification. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware.”

Source: OpenGL 4.0 Spec Released

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