Home > slashdot > OnLive Gaming Service Gets Lukewarm Approval

OnLive Gaming Service Gets Lukewarm Approval

January 22nd, 2010 01:07 admin Leave a comment Go to comments

Vigile writes “When the OnLive cloud-based gaming service was first announced back in March of 2009, it was met with equal parts excitement and controversy. While the idea of playing games on just about any kind of hardware thanks to remote rendering and streaming video was interesting, the larger issue remained of how OnLive planned to solve the latency problem. With the closed beta currently underway, PC Perspective put the OnLive gaming service to the test by comparing the user experiences of the OnLive-based games to the experiences with the same locally installed titles. The end result appears to be that while slower input-dependent games like Burnout: Paradise worked pretty well, games that require a fast twitch-based input scheme like UT3 did not.”

Source: OnLive Gaming Service Gets Lukewarm Approval

Related Articles:

  1. OnLive Remote Gaming Service Launches In June
  2. Cloud Gaming Service OnLive Set For Launch
  3. Cloud Gaming Service OnLive Unofficially On Linux
  4. OnLive Awarded Patent For Cloud-Based Gaming
  5. BT Gets Exclusive Rights To OnLive In the UK
blog comments powered by Disqus